MonsterPDW

Poland
On FACEIT since 2023 118 matches tracked 25 matches in 30 days
Last updated:

How does MonsterPDW play?

Rating 0.96 K/R 0.68 ADR 78.2 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 22%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 0.96−0.06 · Ø 1.02 better than 30%
Pistol kills per match 2.6
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 28%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 23%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 10x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 71%−1 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, ELO +339
= Stayed the same
ADR at 77.9
▼ Got worse
K/R −0.04, Rating −0.06, Win rate −13 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −51 ELO
32 matches · 41% win rate

MonsterPDW loses the most ELO in match 2 of the day: −51 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 30 · Mirage
  5. Highest rating in a match: 2.33 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 72%
0.71 better than 41%
80.4 better than 52%
1.01 right on the average
50% of 185 duels better than 46%
28% of 25 situations better than 22%
Dust 228
43% better than 23%
0.64 better than 12%
76.7 better than 32%
0.90 better than 14%
52% of 102 duels better than 59%
27% of 15 situations better than 20%
Anubis13
54% -
0.68 -
73.1 -
0.97-
52% of 52 duels -
56% of 9 situations -
Nuke12
25% -
0.66 -
74.3 -
0.92-
45% of 49 duels -
33% of 9 situations -
Cache10
60% -
0.73 -
84.3 -
1.06-
42% of 43 duels -
57% of 7 situations -
Ancient7
29% -
0.63 -
74.0 -
0.83-
41% of 29 duels -
33% of 3 situations -
Inferno5
40% -
0.77 -
85.4 -
1.05-
48% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MonsterPDW plays

Across 118 matches MonsterPDW averages K/R 0.68, ADR 78.2 and a rating of 0.96. Biggest strength: Utility hit rate at 43%, better than 92% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 14.8 kills per match with 43% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 35 of 118 matches the rating was 1.10 or higher (30%), in 51 it was below 0.90. In 93 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. MonsterPDW loses the most ELO in match 2 of the day (−51 ELO, win rate 41%). Things go best on Dust 2 (+35 ELO, win rate 43%). Match no. 1 of the day goes best: 55% win rate, +21 ELO. Improved over the last three months: Headshots +6 pp, ELO +339. Got weaker: K/R −0.04, Rating −0.06, Win rate −13 pp. Unchanged in recent months: ADR at 77.9. Last 30 days: 25 matches, win rate 52%, net ELO +157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.