Monkhvvsh-

Mongolia
On FACEIT since 2026 39 matches tracked 39 matches in 30 days
Last updated:

How does Monkhvvsh- play?

Rating 1.03 K/R 0.76 ADR 83.6 from 39 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 39 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 10% weak 0.75 to 0.89 23% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 25%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 36%
AWP share of kills 16%+6 pp · Ø 10% better than 76%
K/D 1.00−0.03 · Ø 1.03 better than 51%
Pistol kills per match 2.9
Knife kills 2 in 39 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 80%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 95%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 3x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 21%−15 pp · Ø 36% better than 1%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 34%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 44%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Patterns

Soon this shows where Monkhvvsh- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 11 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Dust 2
  2. Highest rating in a match: 1.62 · Ancient
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 39 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
73% -
0.68 -
77.9 -
0.95-
48% of 56 duels -
0% of 4 situations -
Mirage9
67% -
0.84 -
91.5 -
1.15-
59% of 37 duels -
40% of 5 situations -
Ancient8
50% -
0.78 -
83.5 -
1.00-
49% of 61 duels -
50% of 2 situations -
Inferno7
29% -
0.73 -
82.2 -
0.97-
41% of 51 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Monkhvvsh- plays

Across 39 matches Monkhvvsh- averages K/R 0.76, ADR 83.6 and a rating of 1.03. Biggest strength: 3K rounds at 5.6%, better than 95% of level 8 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 8 players. Averages 17.0 kills per match with 45% headshots. In 19 of 39 matches the rating was 1.10 or higher (49%), in 16 it was below 0.90. In 39 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 39 matches, win rate 54%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.