Monat_jr
How does Monat_jr play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).
Opening
StrengthClutch
StrengthWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 1.04. Last 3 months: 0.87 (at the start 1.01).
Rating, 1.00 is an average match
Best month: September 2026 with 1.19.
Damage per round (ADR)
Best month: July 2026 with 105.8. Last 3 months: 94.3 (at the start 103.9).
Share of headshot kills
Best month: June 2026 with 47%. Last 3 months unchanged at 44%.
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 47% (at the start 48%).
Best month: October 2026 with 1,670. Last 3 months: 1,541 (at the start 1,528).
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 57%.
Patterns
From the last 176 matches, each row based on 20+ matches.Where does the ELO go?
Monat_jr loses the most ELO in match 1 of the day: −51 ELO, 35% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.29 · Dust 2
- Most kills in a match: 49 · Ancient
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 176 matchesCompared with players on the same level who have at least 15 matches on the map.
How Monat_jr plays
Across 176 matches Monat_jr averages K/R 0.89 and ADR 95.5; the rating across the 87 rated matches is 1.15. Biggest strength: K/D at 1.30. That is better than 99% of players on level 8. Most room to improve: Utility damage per round at 2.1. That is better than only 5% of players on level 8. On average 19.6 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 59% win rate in 39 matches. In 49 of 87 matches the rating was 1.10 or higher (56%), in 24 it was below 0.90. In 155 matches with detailed stats: 57 4Ks and 6 aces. Best month by rating: September 2026 at 1.19. Monat_jr loses the most ELO in match 1 of the day (−51 ELO, win rate 35%). Things go best in match 2 of the day (+107 ELO, win rate 59%). Got weaker: K/R −0.14, ADR −9.6. Unchanged in recent months: Headshots at 44%, Win rate at 47%, ELO at 1,541. Last 30 days: 69 matches, win rate 48%, ELO balance +56.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.