Monar---

Poland
On FACEIT since 2020 46 matches tracked 23 matches in 30 days
ELO ▲ 189
2,091
30-day peak: 2,091
Rank EU
#198,503
Poland #11,164 in Poland
Last updated:

How does Monar--- play?

Rating 1.27 K/R 0.91 ADR 95.6 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 46 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 41% good 1.10 to 1.29 20% normal 0.90 to 1.09 11% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 39%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 2.9
Knife kills 1 in 46 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.4%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 97%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 8x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +250
= Stayed the same
ADR at 94.2
▼ Got worse
K/R −0.06, Rating −0.11, Headshots −2 pp

Sep to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.91
MarAprMayJunJulAugSepOctNov

Last 3 months: 0.88 (at the start 0.94). Well above the average (0.74).

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 4 wins in a row · Overpass
  4. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
47% better than 31%
0.97 better than 99%
103.4 better than 99%
1.35 better than 98%
65% of 77 duels better than 98%
63% of 8 situations better than 96%
Dust 210
70% -
0.91 -
96.9 -
1.28-
63% of 43 duels -
43% of 7 situations -
Ancient5
60% -
0.77 -
77.2 -
1.05-
44% of 16 duels -
50% of 2 situations -
Cache5
80% -
0.89 -
96.7 -
1.22-
60% of 20 duels -
33% of 3 situations -
Anubis4
50% -
0.95 -
95.7 -
1.36-
70% of 23 duels -
33% of 3 situations -
Nuke3
67% -
0.92 -
91.2 -
1.35-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Monar--- plays

Across 46 matches Monar--- averages K/R 0.91, ADR 95.6 and a rating of 1.27. Biggest strength: Rating at 1.27, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 32 of 46 matches the rating was 1.10 or higher (70%), in 9 it was below 0.90. In 26 matches with detailed stats: 8 4Ks and 0 aces. Improved over the last three months: Win rate +3 pp, ELO +250. Got weaker: K/R −0.06, Rating −0.11, Headshots −2 pp. Unchanged in recent months: ADR at 94.2. Last 30 days: 23 matches, win rate 61%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.