Mombatti-

Pakistan
On FACEIT since 2020 133 matches tracked 63 matches in 30 days
Last updated:

How does Mombatti- play?

Rating 1.07 (from 83 matches) K/R 0.78 ADR 84.0 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 27% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 13%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.07+0.04 · Ø 1.03 better than 61%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 77%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 15x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.78, ADR at 84.4, Win rate at 49%, ELO at 2,397
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.63
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
31 matches · 45% win rate
In match 1 of the day −15 ELO
43 matches · 44% win rate

Mombatti- loses the most ELO on Mirage: −55 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno
  4. Most kills in a match: 46 · Ancient

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 23%
0.79 better than 72%
84.5 better than 68%
1.06 better than 59%
43% of 84 duels better than 10%
60% of 10 situations better than 95%
Ancient27
52% better than 46%
0.83 better than 85%
89.4 better than 84%
1.17 better than 87%
48% of 85 duels better than 30%
50% of 10 situations better than 80%
Dust 222
55% better than 62%
0.73 better than 44%
81.7 better than 55%
0.96 better than 22%
61% of 74 duels better than 91%
40% of 10 situations better than 55%
Nuke19
63% better than 80%
0.78 better than 64%
84.9 better than 70%
1.06-
54% of 54 duels better than 59%
56% of 9 situations better than 85%
Inferno17
47% better than 27%
0.69 better than 22%
74.4 better than 18%
1.09-
53% of 34 duels right on the average
29% of 7 situations better than 28%
Anubis10
30% -
0.75 -
81.9 -
1.03-
50% of 50 duels -
50% of 6 situations -
Train3
67% -
0.86 -
91.0 -
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Compared with players on the same level who have at least 15 matches on the map.

How Mombatti- plays

Across 133 matches Mombatti- averages K/R 0.78 and ADR 84.0; the rating across the 83 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 53% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 39 of 83 matches the rating was 1.10 or higher (47%), in 25 it was below 0.90. In 83 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. Mombatti- loses the most ELO on Mirage (−55 ELO, win rate 45%). Things go best on Dust 2 (+35 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.78, ADR at 84.4, Win rate at 49%, ELO at 2,397. Last 30 days: 63 matches, win rate 52%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.