Mollyio

Poland
On FACEIT since 2022 259 matches tracked 91 matches in 30 days
ELO ▲ 192
2,276
30-day peak: 2,276
Rank EU
#114,828
Poland #6,196 in Poland
Last updated:

How does Mollyio play?

Rating 1.12 (from 246 matches) K/R 0.81 ADR 85.9 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 246 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.13+0.10 · Ø 1.03 better than 76%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 49x 4K, 3 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Mollyio is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 135 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.81
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.90.

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
27 matches · 56% win rate
On Anubis −45 ELO
38 matches · 53% win rate
Between 18:00 and 24:00 +37 ELO, win rate 44%
On Thursdays ±0 ELO, win rate 34%

Mollyio loses the most ELO on Dust 2: −59 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 47 · Cache
  3. Highest rating in a match: 2.91 · Mirage
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
50% better than 42%
0.84 better than 86%
88.9 better than 82%
1.16 better than 83%
52% of 327 duels right on the average
29% of 35 situations better than 23%
Ancient60
50% better than 42%
0.78 better than 64%
85.2 better than 68%
1.11 better than 72%
56% of 254 duels better than 74%
44% of 36 situations better than 67%
Anubis38
53% right on the average
0.78 better than 65%
83.3 better than 58%
1.07 better than 59%
53% of 175 duels better than 56%
56% of 18 situations better than 88%
Cache31
52% better than 40%
0.87 better than 93%
92.7 better than 92%
1.20 better than 90%
64% of 163 duels better than 95%
31% of 16 situations better than 33%
Dust 227
56% better than 66%
0.79 better than 71%
82.6 better than 56%
1.11 better than 71%
55% of 105 duels better than 69%
44% of 16 situations better than 67%
Nuke18
50% better than 37%
0.76 right on the average
77.4 better than 33%
1.04 better than 43%
51% of 72 duels better than 43%
40% of 15 situations better than 55%
Inferno12
33% -
0.75 -
82.9 -
1.03-
53% of 49 duels -
25% of 8 situations -
Vertigo3
67% -
0.96 -
83.7 -
1.39-
83% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mollyio plays

Across 259 matches Mollyio averages K/R 0.81 and ADR 85.9; the rating across the 246 rated matches is 1.12. Biggest strength: 3K rounds at 5.4%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 56% win rate in 27 matches. In 122 of 246 matches the rating was 1.10 or higher (50%), in 69 it was below 0.90. In 185 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: October 2026 at 1.25. Mollyio loses the most ELO on Dust 2 (−59 ELO, win rate 56%). Things go best in match 4 of the day (+114 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +114 ELO. Last 30 days: 91 matches, win rate 54%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.