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Moli

Norway
On FACEIT since 2014 307 matches tracked 44 matches in 30 days
Last updated:

How does Moli play?

Rating 1.03 K/R 0.72 ADR 78.8 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 307 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.5
Knife kills 2 in 307 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 45x 4K, 6 aces in 234 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+6 pp · Ø 34% better than 88%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 90%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 86%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, ELO +102
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 77.0
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −133 ELO
53 matches · 42% win rate
On Anubis −76 ELO
50 matches · 40% win rate
On Sundays −101 ELO, win rate 38%

Moli loses the most ELO in match 3 of the day: −133 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.85 · Inferno
  4. Most kills in a match: 37 · Anubis

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno67
61% better than 59%
0.76 better than 38%
85.1 better than 51%
1.08 better than 38%
59% of 270 duels better than 70%
39% of 38 situations better than 48%
Mirage61
46% better than 20%
0.67 better than 14%
72.0 better than 9%
0.97 better than 22%
45% of 220 duels better than 13%
43% of 42 situations better than 65%
Nuke57
56% right on the average
0.72 better than 27%
79.8 better than 33%
1.04 better than 35%
56% of 209 duels better than 64%
39% of 41 situations better than 48%
Cache55
65% better than 77%
0.75 better than 35%
80.9 better than 33%
1.07 better than 37%
53% of 188 duels better than 46%
35% of 37 situations better than 38%
Anubis50
40% better than 10%
0.71 better than 30%
75.9 better than 20%
1.01 better than 34%
53% of 193 duels better than 55%
22% of 36 situations better than 14%
Dust 212
50% -
0.76 -
80.0 -
1.06-
48% of 54 duels -
55% of 11 situations -
Ancient5
20% -
0.68 -
70.3 -
0.87-
58% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Moli plays

Across 307 matches Moli averages K/R 0.72, ADR 78.8 and a rating of 1.03. Biggest strength: Utility damage per round at 5.8, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Cache with a 65% win rate in 55 matches. In 124 of 307 matches the rating was 1.10 or higher (40%), in 111 it was below 0.90. In 234 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: October 2026 at 1.07. Moli loses the most ELO in match 3 of the day (−133 ELO, win rate 42%). Things go best on Inferno (+136 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +81 ELO. Improved over the last three months: Headshots +4 pp, ELO +102. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 77.0. Last 30 days: 44 matches, win rate 52%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.