Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).
Compared with 389 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average26% of 1v2s won and so clearly above the average (20%).
Weapons and aim
Average54% headshots and so well above the average (39%).
Impact
AverageExactly 3 kills in 2.8% of rounds and so clearly below the average (3.4%).
Utility and deaths
Average39% of nades dealing damage or blinding and so well above the average (33%).
Progress
One value per month, dashed line is the level 2 averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.61 (at the start 0.71). Clearly below the average (0.68).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months: 0.82 (at the start 0.96). Well below the average (0.94).
Damage per round (ADR)
Best month: July 2026 with 77.2. Last 3 months: 66.7 (at the start 77.5). Clearly below the average (75.6).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 55% (at the start 56%). Well above the average (39%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 50% (at the start 48%). Slightly below the average (52%).
Best month: August 2026 with 943. Last 3 months: 648 (at the start 661).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 153 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Molfar_UA loses the most ELO in match 3 of the day: −23 ELO, 35% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.15 · Anubis
- Most kills in a match: 33 · Dust 2
Maps in detail
from the last 153 matchesCompared with players on the same level who have at least 15 matches on the map.
How Molfar_UA plays
Across 153 matches Molfar_UA averages K/R 0.67, ADR 73.3 and a rating of 0.91. Biggest strength: Headshot rate at 54%, better than 97% of level 2 players. Most room to improve: Rounds with first kill at 7%, better than only 22% of level 2 players. Averages 14.5 kills per match with 54% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 41 of 153 matches the rating was 1.10 or higher (27%), in 84 it was below 0.90. In 93 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. Molfar_UA loses the most ELO in match 3 of the day (−23 ELO, win rate 35%). Things go best on Anubis (+49 ELO, win rate 57%). Match no. 2 of the day goes best: 69% win rate, +44 ELO. Got weaker: K/R −0.10, Rating −0.14, ADR −10.8. Unchanged in recent months: Headshots at 55%, Win rate at 50%, ELO at 648. Last 30 days: 3 matches, win rate 67%, net ELO +16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.