Mol011Fan666

Denmark
On FACEIT since 2017 243 matches tracked
ELO ▲ 49
2,989
30-day peak: 2,989
Rank EU ▼ 1,015 places
#9,279
Denmark #304 in Denmark
30 days · prev. #8,264 · best #8,264
Last updated:

How does Mol011Fan666 play?

Rating 0.94 (from 239 matches) K/R 0.67 ADR 73.1 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 240 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 26%−14 pp · Ø 40% better than 3%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.94−0.11 · Ø 1.05 better than 10%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.8%−1.7 pp · Ø 13.5% better than 9%
3K rounds 3.3%−1.0 pp · Ø 4.3% better than 13%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 18x 4K, 0 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

4.1 utility damage per round and so slightly above the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +100
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 72.1, Headshots at 61%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months unchanged at 0.67. Clearly below the average (0.75).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −177 ELO
30 matches · 43% win rate
On Fridays +42 ELO, win rate 48%

Mol011Fan666 loses the most ELO on Mirage: −177 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Inferno
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 48 · Cache
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient86
57% better than 62%
0.68 better than 15%
74.2 better than 12%
0.93 better than 12%
48% of 333 duels better than 26%
28% of 29 situations better than 23%
Anubis48
48% better than 32%
0.68 better than 17%
73.2 better than 10%
0.96 better than 19%
51% of 213 duels better than 43%
52% of 21 situations better than 82%
Nuke36
61% better than 65%
0.65 better than 7%
70.2 better than 4%
0.96 better than 15%
40% of 104 duels better than 3%
29% of 24 situations better than 24%
Mirage30
43% better than 13%
0.61 better than 3%
68.5 better than 3%
0.83 better than 1%
43% of 122 duels better than 8%
9% of 11 situations better than 1%
Inferno20
60% better than 58%
0.74 better than 31%
78.7 better than 23%
1.05 better than 30%
52% of 71 duels better than 33%
10% of 10 situations better than 3%
Cache18
56% better than 46%
0.67 better than 10%
73.6 better than 9%
1.00 better than 19%
49% of 78 duels better than 23%
30% of 10 situations better than 27%
Overpass3
67% -
0.81 -
84.3 -
1.04-
50% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mol011Fan666 plays

Across 243 matches Mol011Fan666 averages K/R 0.67 and ADR 73.1; the rating across the 239 rated matches is 0.94. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.8 kills per match with 62% headshots. The strongest map is Nuke with a 61% win rate in 36 matches. In 65 of 240 matches the rating was 1.10 or higher (27%), in 111 it was below 0.90. In 181 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. Mol011Fan666 loses the most ELO on Mirage (−177 ELO, win rate 43%). Things go best in match 4 of the day (+125 ELO, win rate 72%). Match no. 4 of the day goes best: 72% win rate, +125 ELO. Improved over the last three months: ELO +100. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 72.1, Headshots at 61%, Win rate at 55%. Last 30 days: 8 matches, win rate 50%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.