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MokrieGybki

Czech Republic
On FACEIT since 2025 239 matches tracked 68 matches in 30 days
Last updated:

How does MokrieGybki play?

Rating 1.03 K/R 0.75 ADR 80.2 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 239 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 93%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (45%).

Headshot rate 41%−4 pp · Ø 45% better than 29%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.03+0.07 · Ø 0.96 better than 70%
Pistol kills per match 2.1
Zeus kills3 in 239 matches
Knife kills 2 in 239 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.7%).

2K rounds 13.4%+0.6 pp · Ø 12.8% better than 62%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 80%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 30x 4K, 5 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (3.9).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 67%
Enemies flashed per round 0.23−0.02 · Ø 0.25 better than 43%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.09, ADR +4.2
= Stayed the same
Headshots at 41%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.76 (at the start 0.70). Clearly above the average (0.71).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
28 matches · 46% win rate
On Dust 2 −26 ELO
74 matches · 53% win rate
Between 6:00 and 12:00 +24 ELO, win rate 40%
On Tuesdays +5 ELO, win rate 43%

MokrieGybki loses the most ELO on Anubis: −29 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Highest rating in a match: 2.29 · Nuke
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
53% better than 60%
0.75 better than 66%
81.0 better than 60%
1.03 better than 63%
53% of 286 duels better than 69%
40% of 35 situations better than 61%
Ancient42
50% right on the average
0.76 better than 73%
84.2 better than 78%
1.05 better than 75%
49% of 153 duels better than 47%
67% of 30 situations better than 98%
Inferno34
47% better than 33%
0.73 better than 66%
77.8 better than 48%
1.01 better than 62%
44% of 120 duels better than 22%
46% of 24 situations better than 73%
Anubis28
46% better than 33%
0.68 better than 32%
75.5 better than 30%
0.95 better than 34%
47% of 81 duels better than 33%
47% of 19 situations better than 71%
Nuke27
67% better than 85%
0.79 better than 72%
81.6 better than 56%
1.08 better than 67%
60% of 108 duels better than 88%
29% of 24 situations better than 31%
Mirage24
54% better than 67%
0.76 better than 69%
80.0 better than 55%
1.06 better than 71%
42% of 90 duels better than 14%
56% of 16 situations better than 90%
Cache9
67% -
0.76 -
73.4 -
1.07-
55% of 29 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MokrieGybki plays

Across 239 matches MokrieGybki averages K/R 0.75, ADR 80.2 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 93% of level 6 players. Averages 16.3 kills per match with 41% headshots. The strongest map is Nuke with a 67% win rate in 27 matches. In 87 of 239 matches the rating was 1.10 or higher (36%), in 77 it was below 0.90. In 219 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: November 2026 at 1.08. MokrieGybki loses the most ELO on Anubis (−29 ELO, win rate 46%). Things go best on Nuke (+56 ELO, win rate 67%). Improved over the last three months: K/R +0.06, Rating +0.09, ADR +4.2. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 41%. Last 30 days: 68 matches, win rate 62%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.