MohamedAli

Algeria
On FACEIT since 2014 405 matches tracked 127 matches in 30 days
Last updated:

How does MohamedAli play?

Rating 0.99 K/R 0.71 ADR 76.5 from 405 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 405 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (335 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.98−0.07 · Ø 1.05 better than 23%
Pistol kills per match 2.9
Zeus kills2 in 405 matches
Knife kills 2 in 405 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 23%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 25%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 47x 4K, 5 aces in 335 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 77%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +522
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −6.0, Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: June 2026 with 0.79. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 405 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −185 ELO
66 matches · 45% win rate
On Ancient −91 ELO
89 matches · 43% win rate
On Mondays −115 ELO, win rate 43%

MohamedAli loses the most ELO on Anubis: −185 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.40 · Anubis
  4. Most kills in a match: 47 · Anubis

Maps in detail

from the last 405 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2133
58% better than 70%
0.73 better than 42%
77.4 better than 29%
1.03 better than 43%
58% of 499 duels better than 82%
37% of 76 situations better than 44%
Ancient89
43% better than 18%
0.73 better than 38%
79.4 better than 36%
0.98 better than 28%
48% of 333 duels better than 27%
39% of 44 situations better than 49%
Anubis66
45% better than 22%
0.74 better than 45%
77.5 better than 27%
1.02 better than 40%
48% of 240 duels better than 28%
45% of 29 situations better than 67%
Inferno54
46% better than 14%
0.67 better than 11%
74.9 better than 12%
0.93 better than 8%
46% of 216 duels better than 12%
54% of 24 situations better than 80%
Nuke31
52% better than 37%
0.67 better than 20%
73.0 better than 21%
0.98 better than 34%
49% of 108 duels better than 34%
36% of 14 situations better than 45%
Cache24
46% -
0.64 -
67.7 -
0.90-
44% of 70 duels -
25% of 8 situations -
Mirage3
67% -
0.61 -
66.6 -
0.90-
50% of 14 duels -
0% of 3 situations -
Vertigo3
100% -
0.59 -
63.7 -
0.82-
33% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MohamedAli plays

Across 405 matches MohamedAli averages K/R 0.71, ADR 76.5 and a rating of 0.99. Biggest strength: Utility damage per round at 5.1, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 133 matches. In 130 of 405 matches the rating was 1.10 or higher (32%), in 179 it was below 0.90. In 335 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: June 2026 at 1.09. MohamedAli loses the most ELO on Anubis (−185 ELO, win rate 45%). Things go best on Dust 2 (+100 ELO, win rate 58%). Match no. 2 of the day goes best: 55% win rate, +18 ELO. Improved over the last three months: Win rate +8 pp, ELO +522. Got weaker: K/R −0.06, Rating −0.07, ADR −6.0, Headshots −3 pp. Last 30 days: 127 matches, win rate 51%, net ELO −218.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.