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Mode-bot

Slovakia
On FACEIT since 2025 247 matches tracked 47 matches in 30 days
Last updated:

How does Mode-bot play?

Rating 1.00 K/R 0.72 ADR 78.6 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 48%−2 pp · Ø 50% better than 36%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 82%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.00+0.02 · Ø 0.98 better than 60%
Pistol kills per match 2.5
Knife kills 21 in 247 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.3%+0.3 pp · Ø 13.0% better than 60%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 31%
4Ks and aces 26x 4K, 5 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.25).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.2−1.8 · Ø 4.0 better than 10%
Enemies flashed per round 0.10−0.15 · Ø 0.25 better than 10%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +5 pp, ELO +148
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.08, Rating −0.09, ADR −9.7

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.72).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
49 matches · 37% win rate
On Ancient −13 ELO
44 matches · 43% win rate
On Saturdays −30 ELO, win rate 41%

Mode-bot loses the most ELO on Anubis: −23 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Anubis
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
58% better than 78%
0.73 better than 57%
80.6 better than 59%
1.02 better than 60%
47% of 506 duels better than 34%
42% of 62 situations better than 63%
Anubis49
37% better than 9%
0.75 better than 65%
79.5 better than 51%
1.04 better than 67%
52% of 193 duels better than 61%
31% of 35 situations better than 33%
Ancient44
43% better than 30%
0.68 better than 35%
76.3 better than 38%
0.94 better than 38%
50% of 204 duels right on the average
46% of 24 situations better than 74%
Nuke26
35% better than 5%
0.71 better than 43%
77.3 better than 38%
0.99 better than 46%
50% of 119 duels right on the average
27% of 30 situations better than 20%
Dust 222
55% better than 70%
0.69 better than 36%
73.2 better than 18%
0.98 better than 44%
46% of 68 duels better than 27%
13% of 16 situations better than 5%
Cache4
25% -
0.60 -
77.2 -
0.80-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mode-bot plays

Across 247 matches Mode-bot averages K/R 0.72, ADR 78.6 and a rating of 1.00. Biggest strength: Headshot rate at 51%, better than 82% of level 6 players. Most room to improve: Utility damage per round at 2.2, better than only 10% of level 6 players. Averages 15.9 kills per match with 51% headshots. The strongest map is Mirage with a 58% win rate in 100 matches. In 86 of 247 matches the rating was 1.10 or higher (35%), in 106 it was below 0.90. In 206 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: August 2026 at 1.09. Mode-bot loses the most ELO on Anubis (−23 ELO, win rate 37%). Things go best on Mirage (+60 ELO, win rate 58%). Improved over the last three months: Headshots +5 pp, ELO +148. Got weaker: K/R −0.08, Rating −0.09, ADR −9.7. Unchanged in recent months: Win rate at 49%. Last 30 days: 47 matches, win rate 45%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.