Mochaka

Argentina
On FACEIT since 2017 118 matches tracked 25 matches in 30 days
ELO ▼ 59
2,107
30-day peak: 2,166
Rank SA ▼ 553 places
#4,877
Argentina #1,524 in Argentina
30 days · prev. #4,324 · best #3,281
Last updated:

How does Mochaka play?

Rating 1.00 K/R 0.73 ADR 85.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.9
Knife kills 2 in 118 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 13x 4K, 3 aces in 97 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.8 utility damage per round and so well above the average (4.3).

Utility hit rate 52%+17 pp · Ø 35% better than 99%
Utility damage per round 8.8+4.5 · Ø 4.3 better than 99%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +245
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 85.7, Headshots at 51%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
38 matches · 58% win rate
On Dust 2 −4 ELO
32 matches · 50% win rate
On Fridays −78 ELO, win rate 50%

Mochaka loses the most ELO on Mirage: −52 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.59 · Inferno
  5. Most kills in a match: 32 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
58% better than 73%
0.79 better than 73%
91.2 better than 89%
1.07 better than 64%
48% of 201 duels better than 33%
24% of 21 situations better than 13%
Dust 232
50% right on the average
0.71 better than 35%
78.7 better than 38%
0.93 better than 18%
47% of 143 duels better than 28%
33% of 15 situations better than 37%
Inferno20
50% better than 37%
0.72 better than 38%
86.6 better than 75%
1.01 better than 36%
57% of 96 duels better than 77%
50% of 8 situations better than 73%
Nuke17
53% right on the average
0.72 better than 35%
83.1 better than 56%
0.99 better than 32%
43% of 103 duels better than 10%
33% of 9 situations better than 41%
Ancient3
100% -
0.78 -
90.2 -
1.20-
45% of 11 duels -
33% of 3 situations -
Cache3
67% -
0.66 -
87.2 -
0.93-
33% of 18 duels -
0% of 1 situations -
Overpass3
67% -
0.65 -
82.4 -
0.90-
57% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mochaka plays

Across 118 matches Mochaka averages K/R 0.73, ADR 85.4 and a rating of 1.00. Biggest strength: Utility hit rate at 52%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Mirage with a 58% win rate in 38 matches. In 39 of 118 matches the rating was 1.10 or higher (33%), in 51 it was below 0.90. In 97 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. Mochaka loses the most ELO on Mirage (−52 ELO, win rate 58%). Things go best on Inferno (+43 ELO, win rate 50%). Improved over the last three months: ELO +245. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 85.7, Headshots at 51%, Win rate at 55%. Last 30 days: 25 matches, win rate 52%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.