Mobardo

UY
159 matches tracked
Last updated:

How does Mobardo play?

Rating 0.99 (from 51 matches) K/R 0.63 ADR 67.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 6
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 51 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 10% normal 0.90 to 1.09 31% weak 0.75 to 0.89 24% very weak below 0.75 20%
Player type
Hits the head
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 10%
Opening duels won 45%−5 pp better than 14%

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−8 pp better than 17%
Clutch 1v2 won 14%−8 pp better than 13%
Clutch kills per match 1.8+0.1 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+12 pp better than 95%
AWP share of kills 0%−11 pp better than 2%
K/D 0.90−0.08 better than 20%
Pistol kills per match 1.9
Knife kills 2 in 159 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.0%−0.9 pp better than 28%
Rounds with 3K 2.7%−1.1 pp better than 10%
MVPs per match 1.9−0.3 better than 21%
4Ks and aces 12x 4K, 3 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 40%
Utility damage per round 3.7−0.4 better than 45%
Enemies flashed per round 0.17−0.09 better than 27%
Rounds with a death 70%−3 pp better than 84%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.07, ADR +4.3
= Stayed the same
Headshots at 57%, ELO at 1,275
▼ Got worse
Win rate −5 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.66 (at the start 0.59).

Patterns

From the last 159 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −143 ELO
65 matches · 38% wins
In match 3 of the day +28 ELO
30 matches · 40% wins
Between 0:00 and 6:00 −116 ELO, win rate 41%
On Wednesdays −66 ELO, win rate 39%

Mobardo loses the most ELO on Mirage: −143 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Nuke
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
38% better than 13%
0.62 better than 11%
67.6 better than 5%
0.99 better than 54%
42% of 205 duels better than 12%
37% of 52 situations better than 48%
Nuke33
67% better than 87%
0.67 better than 22%
70.7 better than 13%
0.97-
49% of 97 duels better than 42%
30% of 30 situations better than 30%
Dust 225
52% better than 57%
0.60 better than 6%
64.0 better than 1%
1.00-
48% of 79 duels better than 38%
33% of 12 situations better than 39%
Ancient13
54% -
0.66 -
68.6 -
1.36-
29% of 45 duels -
25% of 8 situations -
Cache8
50% -
0.58 -
66.9 -
0.92-
42% of 26 duels -
17% of 6 situations -
Anubis7
57% -
0.68 -
76.9 -
0.92-
44% of 32 duels -
20% of 5 situations -
Inferno7
29% -
0.65 -
62.2 -
-
41% of 29 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mobardo plays

Across 159 matches Mobardo averages K/R 0.63 and ADR 67.8; the rating across the 51 rated matches is 0.99. Biggest strength: Headshot rate at 57%. That is better than 95% of players on level 6. Most room to improve: Damage per round (ADR) at 67.8. That is better than only 3% of players on level 6. On average 14.1 kills per match, 57% of them headshots. The strongest map is Nuke with a 67% win rate in 33 matches. In 13 of 51 matches the rating was 1.10 or higher (25%), in 22 it was below 0.90. In 86 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. Mobardo loses the most ELO on Mirage (−143 ELO, win rate 38%). Things go best on Dust 2 (+47 ELO, win rate 52%). Improved over the last three months: K/R +0.07, ADR +4.3. Got weaker: Win rate −5 pp. Unchanged in recent months: Headshots at 57%, ELO at 1,275. Last 30 days: 5 matches, win rate 80%, ELO balance +25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.