MobSter

Sweden
On FACEIT since 2021 113 matches tracked 99 matches in 30 days
ELO ▲ 500
2,027
30-day peak: 2,027
Rank EU
#240,191
Sweden #5,707 in Sweden
Last updated:

How does MobSter play?

Rating 1.12 (from 106 matches) K/R 0.80 ADR 78.3 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 24% very weak below 0.75 7%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 1.17+0.14 · Ø 1.03 better than 87%
Pistol kills per match 3.1
Knife kills 1 in 113 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 17x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 41%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MobSter is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.80
OctNov

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +31 ELO
20 matches · 40% win rate

MobSter loses the most ELO in match 2 of the day: +31 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 42 · Dust 2
  4. Highest rating in a match: 1.93 · Dust 2
  5. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
50% better than 42%
0.83 better than 84%
86.4 better than 74%
1.20 better than 89%
53% of 107 duels better than 60%
38% of 26 situations right on the average
Anubis21
67% better than 91%
0.81 better than 80%
76.0 better than 24%
1.14 better than 81%
57% of 63 duels better than 81%
30% of 10 situations better than 30%
Inferno20
45% better than 26%
0.78 better than 62%
67.0 better than 3%
1.13 better than 71%
50% of 52 duels better than 34%
42% of 12 situations better than 56%
Ancient16
63% better than 84%
0.79 better than 72%
80.5 better than 46%
1.04 better than 53%
55% of 56 duels better than 69%
30% of 10 situations better than 30%
Mirage13
54% -
0.78 -
80.7 -
1.09-
53% of 34 duels -
0% of 5 situations -
Cache8
38% -
0.72 -
77.4 -
0.98-
59% of 17 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MobSter plays

Across 113 matches MobSter averages K/R 0.80 and ADR 78.3; the rating across the 106 rated matches is 1.12. Biggest strength: K/D at 1.17, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 42% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 50 of 106 matches the rating was 1.10 or higher (47%), in 32 it was below 0.90. In 106 matches with detailed stats: 17 4Ks and 2 aces. MobSter loses the most ELO in match 2 of the day (+31 ELO, win rate 40%). Things go best on Inferno (+59 ELO, win rate 45%). Match no. 1 of the day goes best: 62% win rate, +8 ELO. Last 30 days: 99 matches, win rate 56%, net ELO +216.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.