Mo_Lin

Russia
On FACEIT since 2023 105 matches tracked 23 matches in 30 days
ELO ▲ 17
2,332
30-day peak: 2,332
Rank EU
#96,767
Russia #27,503 in Russia
Last updated:

How does Mo_Lin play?

Rating 1.25 (from 84 matches) K/R 0.87 ADR 92.8 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 84 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 3.2
Zeus kills6 in 105 matches
Knife kills 6 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.4%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 31x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.21, ADR +10.0, Headshots +2 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −50

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.05
JunJulAugSepOctNov

Best month: November 2026 with 1.05. Last 3 months: 0.92 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −9 ELO
26 matches · 50% win rate
On Dust 2 −1 ELO
29 matches · 48% win rate
Between 0:00 and 6:00 −17 ELO, win rate 32%

Mo_Lin loses the most ELO on Mirage: −9 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Highest rating in a match: 2.41 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
48% better than 34%
0.84 better than 86%
94.4 better than 94%
1.19 better than 87%
57% of 104 duels better than 79%
36% of 25 situations better than 44%
Mirage26
50% better than 42%
0.90 better than 95%
97.1 better than 96%
1.27 better than 95%
53% of 115 duels better than 61%
22% of 18 situations better than 10%
Inferno18
56% better than 55%
0.98 better than 98%
99.2 better than 96%
1.50 better than 99%
61% of 66 duels better than 85%
30% of 20 situations better than 29%
Ancient16
31% better than 3%
0.81 better than 77%
81.9 better than 49%
1.08-
47% of 60 duels better than 24%
40% of 10 situations better than 55%
Nuke10
70% -
0.89 -
93.0 -
1.34-
67% of 27 duels -
50% of 10 situations -
Anubis4
50% -
0.68 -
79.3 -
0.96-
19% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mo_Lin plays

Across 105 matches Mo_Lin averages K/R 0.87 and ADR 92.8; the rating across the 84 rated matches is 1.25. Biggest strength: Rating at 1.25, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 19.4 kills per match with 49% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 48 of 84 matches the rating was 1.10 or higher (57%), in 21 it was below 0.90. In 84 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: November 2026 at 1.52. Mo_Lin loses the most ELO on Mirage (−9 ELO, win rate 50%). Improved over the last three months: K/R +0.12, Rating +0.21, ADR +10.0, Headshots +2 pp, Win rate +9 pp. Got weaker: ELO −50. Last 30 days: 23 matches, win rate 52%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.