MoKPui

Ukraine
On FACEIT since 2016 264 matches tracked 66 matches in 30 days
ELO ▲ 269
2,893
30-day peak: 2,984
Rank EU ▼ 4,075 places
#13,186
Ukraine #670 in Ukraine
30 days · prev. #9,111 · best #7,628
Last updated:

How does MoKPui play?

Rating 0.98 (from 259 matches) K/R 0.70 ADR 75.4 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 259 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 91%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.96−0.09 · Ø 1.05 better than 14%
Pistol kills per match 2.9
Knife kills 4 in 264 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 20%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 33x 4K, 0 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +4.3, ELO +88
= Stayed the same
K/R at 0.70, Rating at 0.98, Headshots at 60%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −90 ELO
44 matches · 43% win rate
In match 4 of the day +73 ELO
37 matches · 46% win rate
Between 6:00 and 12:00 −30 ELO, win rate 44%
On Tuesdays ±0 ELO, win rate 42%

MoKPui loses the most ELO from match 5 of the day: −90 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.40 · Dust 2
  3. Most kills in a match: 34 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
53% right on the average
0.66 better than 11%
72.3 better than 9%
0.95 better than 16%
49% of 414 duels better than 31%
39% of 67 situations better than 52%
Dust 263
52% better than 43%
0.75 right on the average
81.3 better than 48%
1.05 better than 46%
56% of 254 duels better than 71%
43% of 47 situations better than 62%
Ancient56
50% better than 36%
0.71 better than 27%
76.4 better than 20%
0.99 better than 28%
49% of 220 duels better than 31%
43% of 37 situations better than 62%
Cache17
53% better than 37%
0.71 better than 20%
74.9 better than 13%
0.97 better than 14%
55% of 53 duels better than 56%
50% of 10 situations better than 74%
Inferno14
29% -
0.64 -
71.0 -
0.89-
36% of 47 duels -
33% of 6 situations -
Anubis8
50% -
0.68 -
71.8 -
0.95-
39% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MoKPui plays

Across 264 matches MoKPui averages K/R 0.70 and ADR 75.4; the rating across the 259 rated matches is 0.98. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 75.4, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 60% headshots. The strongest map is Mirage with a 53% win rate in 103 matches. In 86 of 259 matches the rating was 1.10 or higher (33%), in 114 it was below 0.90. In 182 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. MoKPui loses the most ELO from match 5 of the day (−90 ELO, win rate 43%). Things go best on Mirage (+150 ELO, win rate 53%). Match no. 2 of the day goes best: 57% win rate, −61 ELO. Improved over the last three months: ADR +4.3, ELO +88. Unchanged in recent months: K/R at 0.70, Rating at 0.98, Headshots at 60%, Win rate at 50%. Last 30 days: 66 matches, win rate 56%, net ELO +477.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.