MoDo
How does MoDo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).
Compared with 1,040 players in this group, each player over up to their last 100 matches.
Opening
Strength67% of opening duels won and so well above the average (54%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average37% headshots and so well below the average (52%).
Impact
StrengthExactly 2 kills in 17.9% of rounds and so well above the average (14.4%).
Utility and deaths
AverageDied in 63% of rounds and so well below the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 1.00. Last 3 months: 0.95 (at the start 0.87). Well above the average (0.78).
Rating, 1.00 is an average match
Best month: October 2026 with 1.44. Last 3 months: 1.38 (at the start 1.27). Well above the average (1.10).
Damage per round (ADR)
Best month: October 2026 with 100.9. Last 3 months: 94.4 (at the start 87.1). Well above the average (84.2).
Share of headshot kills
Best month: June 2026 with 40%. Last 3 months unchanged at 37%. Well below the average (52%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months: 61% (at the start 57%). Well above the average (53%).
Best month: July 2026 with 4,104. Last 3 months: 3,822 (at the start 3,955).
Rounds with first kill
Best month: October 2026 with 19%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 280 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MoDo loses the most ELO in match 3 of the day: −176 ELO, 53% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Most kills in a match: 39 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 3.07 · Cache
Maps in detail
from the last 280 matchesCompared with players on the same level who have at least 15 matches on the map.
How MoDo plays
Across 280 matches MoDo averages K/R 0.93 and ADR 92.5; the rating across the 241 rated matches is 1.36. Biggest strength: Opening duels won at 67%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 3,500+ ELO players. Averages 19.8 kills per match with 37% headshots. The strongest map is Dust 2 with a 69% win rate in 65 matches. In 172 of 241 matches the rating was 1.10 or higher (71%), in 28 it was below 0.90. In 200 matches with detailed stats: 51 4Ks and 10 aces. Best month by rating: October 2026 at 1.44. MoDo loses the most ELO in match 3 of the day (−176 ELO, win rate 53%). Things go best on Dust 2 (+195 ELO, win rate 69%). Match no. 2 of the day goes best: 66% win rate, +93 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +7.3, Win rate +4 pp. Got weaker: ELO −133. Unchanged in recent months: Headshots at 37%. Last 30 days: 93 matches, win rate 55%, net ELO −35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.