MoBiJuicer

Sweden
On FACEIT since 2017 80 matches tracked 59 matches in 30 days
ELO ▲ 47
2,243
30-day peak: 2,243
Rank EU
#125,488
Sweden #3,245 in Sweden
Last updated:

How does MoBiJuicer play?

Rating 1.25 K/R 0.85 ADR 87.1 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 80 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 6% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

3.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 3.3+1.6 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.37+0.34 · Ø 1.03 better than 98%
Pistol kills per match 3.8
Knife kills 1 in 80 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 22x 4K, 4 aces in 80 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 66%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MoBiJuicer is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOctNov

Best month: September 2026 with 0.86.

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −13 ELO
23 matches · 61% win rate
Between 12:00 and 18:00 −15 ELO, win rate 46%

MoBiJuicer loses the most ELO on Mirage: −13 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
61% better than 83%
0.90 better than 94%
88.8 better than 84%
1.33 better than 97%
66% of 73 duels better than 98%
52% of 25 situations better than 86%
Anubis19
63% better than 83%
0.85 better than 92%
85.4 better than 73%
1.22 better than 94%
51% of 45 duels better than 45%
38% of 24 situations better than 53%
Ancient18
44% better than 25%
0.84 better than 89%
88.0 better than 81%
1.24 better than 96%
76% of 72 duels better than 99%
48% of 21 situations better than 73%
Inferno11
45% -
0.82 -
86.7 -
1.20-
55% of 33 duels -
50% of 8 situations -
Cache4
100% -
0.81 -
85.7 -
1.21-
70% of 23 duels -
33% of 3 situations -
Vertigo4
75% -
0.81 -
87.9 -
1.26-
69% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MoBiJuicer plays

Across 80 matches MoBiJuicer averages K/R 0.85, ADR 87.1 and a rating of 1.25. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 53 of 80 matches the rating was 1.10 or higher (66%), in 13 it was below 0.90. In 80 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: November 2026 at 1.28. MoBiJuicer loses the most ELO on Mirage (−13 ELO, win rate 61%). Things go best in match 1 of the day (−1 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, −1 ELO. Last 30 days: 59 matches, win rate 59%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.