MlodyPijok

Poland
94 matches tracked 35 matches in 30 days
Last updated:

How does MlodyPijok play?

Rating 0.88 K/R 0.65 ADR 73.5 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 7
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 94 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 10% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 37%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 45%−5 pp better than 13%

Clutch

Weakness
Last one alive
Clutch 1v1 won 18%−21 pp better than 1%
Clutch 1v2 won 15%−6 pp better than 15%
Clutch kills per match 1.0−0.7 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+2 pp better than 59%
AWP share of kills 13%+2 pp better than 69%
K/D 0.85−0.15 better than 7%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.6 pp better than 16%
Rounds with 3K 3.4%−0.5 pp better than 30%
MVPs per match 1.9−0.4 better than 17%
4Ks and aces 9x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.3−0.9 better than 33%
Enemies flashed per round 0.20−0.07 better than 34%
Rounds with a death 77%+5 pp better than 9%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: September 2026 with 0.68.

Patterns

From the last 94 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
22 matches · 50% wins
On Mirage −1 ELO
23 matches · 48% wins

MlodyPijok loses the most ELO on Dust 2: −33 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.62 · Mirage
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 41%
0.65 better than 19%
73.1 better than 20%
0.88 better than 14%
42% of 121 duels better than 12%
27% of 11 situations better than 23%
Dust 222
50% level
0.64 better than 15%
72.3 better than 16%
0.89 better than 16%
45% of 114 duels better than 24%
25% of 8 situations better than 18%
Ancient14
50% -
0.72 -
78.2 -
0.95-
53% of 77 duels -
0% of 4 situations -
Anubis13
31% -
0.62 -
72.5 -
0.78-
51% of 55 duels -
0% of 5 situations -
Cache7
71% -
0.67 -
68.9 -
0.94-
34% of 32 duels -
0% of 1 situations -
Inferno7
57% -
0.69 -
78.8 -
0.89-
35% of 31 duels -
0% of 4 situations -
Nuke6
67% -
0.57 -
69.2 -
0.77-
47% of 32 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MlodyPijok plays

Across 94 matches MlodyPijok averages K/R 0.65, ADR 73.5 and a rating of 0.88. Most room to improve: Clutch 1v1 won at 18%. That is better than only 1% of players on level 7. On average 14.5 kills per match, 48% of them headshots. The strongest map is Ancient with a 50% win rate in 14 matches. In 16 of 94 matches the rating was 1.10 or higher (17%), in 50 it was below 0.90. In 92 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 0.93. MlodyPijok loses the most ELO on Dust 2 (−33 ELO, win rate 50%). Things go best from match 5 of the day (−7 ELO, win rate 61%). Last 30 days: 35 matches, win rate 51%, ELO balance −7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.