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Mlemb1

Russia
On FACEIT since 2017 497 matches tracked 159 matches in 30 days
ELO ▲ 592
3,327
30-day peak: 3,327
Rank EU ▲ 1,758 places
#2,846
Russia #817 in Russia
30 days · prev. #4,604 · best #2,489
Last updated:

How does Mlemb1 play?

Rating 1.08 K/R 0.75 ADR 81.1 from 497 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 497 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (430 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (54%).

Headshot rate 46%−8 pp · Ø 54% better than 16%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.15+0.10 · Ø 1.05 better than 72%
Pistol kills per match 2.7
Zeus kills1 in 497 matches
Knife kills 2 in 497 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 45%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 66x 4K, 5 aces in 430 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 46%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +713
= Stayed the same
K/R at 0.75, Rating at 1.08, ADR at 80.9
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months unchanged at 0.75. Right on the average (0.75).

Patterns

From the last 497 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −130 ELO
144 matches · 54% win rate
On Nuke −55 ELO
28 matches · 39% win rate
Between 6:00 and 12:00 −71 ELO, win rate 48%

Mlemb1 loses the most ELO on Ancient: −130 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Cache
  2. Longest win streak: 8 wins in a row · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.43 · Ancient

Maps in detail

from the last 497 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient144
54% better than 46%
0.78 better than 63%
86.4 better than 72%
1.12 better than 71%
61% of 406 duels better than 91%
48% of 98 situations better than 73%
Mirage143
57% better than 61%
0.75 better than 46%
78.5 better than 32%
1.09 better than 60%
56% of 417 duels better than 72%
43% of 116 situations better than 64%
Dust 294
54% better than 46%
0.77 better than 56%
83.3 better than 57%
1.12 better than 65%
59% of 279 duels better than 81%
36% of 67 situations better than 41%
Anubis51
45% better than 19%
0.69 better than 21%
76.3 better than 22%
0.99 better than 27%
55% of 141 duels better than 65%
48% of 44 situations better than 72%
Nuke28
39% better than 6%
0.70 better than 22%
76.4 better than 24%
1.00 better than 28%
55% of 85 duels better than 60%
83% of 12 situations better than 99%
Cache20
45% better than 12%
0.67 better than 9%
78.2 better than 22%
0.97 better than 12%
47% of 78 duels better than 16%
29% of 14 situations better than 26%
Inferno13
62% -
0.65 -
71.3 -
0.95-
43% of 30 duels -
67% of 3 situations -
Vertigo4
50% -
0.85 -
88.0 -
1.27-
56% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mlemb1 plays

Across 497 matches Mlemb1 averages K/R 0.75, ADR 81.1 and a rating of 1.08. Biggest strength: Deaths per round at just 65% (lower is better), better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 222 of 497 matches the rating was 1.10 or higher (45%), in 158 it was below 0.90. In 430 matches with detailed stats: 66 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. Mlemb1 loses the most ELO on Ancient (−130 ELO, win rate 54%). Things go best from match 5 of the day (+235 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +235 ELO. Improved over the last three months: Win rate +8 pp, ELO +713. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.08, ADR at 80.9. Last 30 days: 159 matches, win rate 56%, net ELO +190.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.