Mk2599

Kazakhstan
42 matches tracked
Last updated:

How does Mk2599 play?

Rating 0.74 K/R 0.53 ADR 60.1 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.74
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 2% good 1.10 to 1.29 12% normal 0.90 to 1.09 14% weak 0.75 to 0.89 17% very weak below 0.75 55%
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 2

Compared with 505 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (9%).

Rounds with first kill 5%−4 pp · Ø 9% better than 4%
Opening duels won 43%−5 pp · Ø 48% better than 21%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 49%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.72 K/D and so well below the average (0.94).

Headshot rate 41%+1 pp · Ø 40% better than 60%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.72−0.22 · Ø 0.94 better than 6%
Pistol kills per match 1.0

Impact

Weakness
Damage and big rounds

1.1 MVPs per match and so well below the average (2.0).

2K rounds 10.2%−2.1 pp · Ø 12.3% better than 16%
3K rounds 2.7%−0.8 pp · Ø 3.5% better than 27%
MVPs per match 1.1−0.9 · Ø 2.0 better than 1%
4Ks and aces 0x 4K, 0 aces in 22 matches

Utility and deaths

Weakness
Nades, flashes and deaths

15% of nades dealing damage or blinding and so well below the average (32%).

Utility hit rate 15%−17 pp · Ø 32% better than 1%
Utility damage per round 0.9−2.4 · Ø 3.3 better than 3%
Enemies flashed per round 0.03−0.18 · Ø 0.21 better than 3%
Deaths per round 74%+1 pp · Ø 73% better than 61%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
K/R +0.13, Rating +0.22, ADR +10.7, Headshots +3 pp
= Stayed the same
Win rate at 43%, ELO at 505
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: September 2026 with 0.59. Last 3 months: 0.60 (at the start 0.47). Clearly below the average (0.69).

Patterns

Soon this shows where Mk2599 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.42 · Mirage
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 3 wins in a row · Cache

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
57% -
0.53 -
58.9 -
0.74-
34% of 38 duels -
38% of 13 situations -
Dust 211
36% -
0.54 -
63.6 -
0.71-
34% of 29 duels -
40% of 5 situations -
Anubis9
22% -
0.65 -
69.8 -
0.84-
58% of 12 duels -
50% of 4 situations -
Inferno3
67% -
0.51 -
52.3 -
0.91-
33% of 9 duels -
50% of 2 situations -
Nuke3
0% -
0.34 -
48.6 -
0.40-
17% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mk2599 plays

Across 42 matches Mk2599 averages K/R 0.53, ADR 60.1 and a rating of 0.74. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 2 players. Most room to improve: Utility hit rate at 15%, better than only 1% of level 2 players. Averages 11.4 kills per match with 41% headshots. The strongest map is Mirage with a 57% win rate in 14 matches. In 6 of 42 matches the rating was 1.10 or higher (14%), in 30 it was below 0.90. Best month by rating: September 2026 at 0.85. Improved over the last three months: K/R +0.13, Rating +0.22, ADR +10.7, Headshots +3 pp. Unchanged in recent months: Win rate at 43%, ELO at 505. Last 30 days: 1 matches, win rate 100%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.