Miyamoto111

Belarus
On FACEIT since 2021 286 matches tracked 105 matches in 30 days
ELO ▼ 153
2,144
30-day peak: 2,297
Rank EU
#168,747
Belarus #4,006 in Belarus
Last updated:

How does Miyamoto111 play?

Rating 1.25 (from 236 matches) K/R 0.91 ADR 96.2 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 236 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 14% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 3.3
Knife kills 4 in 286 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 93%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 98%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 94x 4K, 15 aces in 216 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 43%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +6.7, Win rate +16 pp, ELO +758
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.96
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.99. Last 3 months: 0.92 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −159 ELO
111 matches · 48% win rate
On Dust 2 −72 ELO
37 matches · 59% win rate
Between 6:00 and 12:00 +12 ELO, win rate 45%
On Thursdays −60 ELO, win rate 27%

Miyamoto111 loses the most ELO on Mirage: −159 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 2.57 · Mirage
  5. Most kills in a match: 47 · Anubis

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
48% better than 39%
0.90 better than 96%
95.6 better than 95%
1.22 better than 93%
57% of 741 duels better than 82%
50% of 28 situations better than 82%
Anubis43
51% better than 51%
0.96 better than 99%
100.0 better than 98%
1.38 better than 99%
61% of 200 duels better than 94%
40% of 15 situations better than 56%
Ancient41
44% better than 24%
0.88 better than 95%
95.9 better than 96%
1.20 better than 93%
54% of 241 duels better than 65%
35% of 23 situations better than 41%
Dust 237
59% better than 77%
0.90 better than 96%
94.5 better than 94%
1.26 better than 96%
53% of 238 duels better than 63%
30% of 10 situations better than 31%
Nuke27
63% better than 80%
0.92 better than 94%
95.2 better than 92%
1.24 better than 91%
56% of 205 duels better than 71%
50% of 12 situations better than 75%
Cache12
33% -
0.96 -
99.7 -
1.30-
53% of 105 duels -
50% of 2 situations -
Inferno11
55% -
0.89 -
94.8 -
1.19-
52% of 58 duels -
20% of 5 situations -
Overpass4
75% -
0.84 -
89.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Miyamoto111 plays

Across 286 matches Miyamoto111 averages K/R 0.91 and ADR 96.2; the rating across the 236 rated matches is 1.25. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 20.1 kills per match with 51% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 144 of 236 matches the rating was 1.10 or higher (61%), in 58 it was below 0.90. In 216 matches with detailed stats: 94 4Ks and 15 aces. Best month by rating: July 2026 at 1.33. Miyamoto111 loses the most ELO on Mirage (−159 ELO, win rate 48%). Things go best on Anubis (+146 ELO, win rate 51%). Match no. 4 of the day goes best: 65% win rate, +25 ELO. Improved over the last three months: K/R +0.06, ADR +6.7, Win rate +16 pp, ELO +758. Got weaker: Headshots −5 pp. Last 30 days: 105 matches, win rate 49%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.