Mitrandir

Lesotho
On FACEIT since 2016 201 matches tracked
Last updated:

How does Mitrandir play?

Rating 1.03 K/R 0.74 ADR 74.4 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 201 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 2.6
Knife kills 2 in 201 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 48%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 19x 4K, 1 ace in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.71, ADR at 71.5
▼ Got worse
Rating −0.06, Win rate −17 pp, ELO −287

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −22 ELO
23 matches · 61% win rate
On Ancient −21 ELO
34 matches · 44% win rate
On Saturdays −23 ELO, win rate 33%

Mitrandir loses the most ELO on Cache: −22 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 50 · Ancient

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
56% better than 66%
0.73 better than 47%
75.8 better than 25%
1.02 better than 47%
60% of 270 duels better than 89%
37% of 54 situations better than 47%
Mirage39
49% better than 43%
0.62 better than 6%
64.1 better than 1%
0.87 better than 7%
49% of 116 duels better than 39%
48% of 21 situations better than 78%
Ancient34
44% better than 24%
0.84 better than 88%
79.1 better than 39%
1.17 better than 89%
65% of 108 duels better than 98%
33% of 21 situations better than 38%
Cache23
61% -
0.81 -
80.0 -
1.15-
71% of 82 duels -
46% of 13 situations -
Anubis8
38% -
0.67 -
69.8 -
0.87-
63% of 27 duels -
33% of 6 situations -
Inferno6
17% -
0.74 -
76.0 -
0.99-
45% of 11 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mitrandir plays

Across 201 matches Mitrandir averages K/R 0.74, ADR 74.4 and a rating of 1.03. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 45% headshots. The strongest map is Cache with a 61% win rate in 23 matches. In 81 of 201 matches the rating was 1.10 or higher (40%), in 77 it was below 0.90. In 121 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. Mitrandir loses the most ELO on Cache (−22 ELO, win rate 61%). Things go best on Mirage (+62 ELO, win rate 49%). Match no. 3 of the day goes best: 59% win rate, +31 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.06, Win rate −17 pp, ELO −287. Unchanged in recent months: K/R at 0.71, ADR at 71.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.