Mistake

South Korea
On FACEIT since 2024 148 matches tracked 28 matches in 30 days
Last updated:

How does Mistake play?

Rating 0.92 (from 130 matches) K/R 0.67 ADR 76.1 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 49%−1 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 94%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.99).

Headshot rate 48%+2 pp · Ø 46% better than 64%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.92−0.07 · Ø 0.99 better than 21%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.8%).

2K rounds 11.6%−1.4 pp · Ø 13.0% better than 14%
3K rounds 2.6%−1.2 pp · Ø 3.8% better than 5%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 9x 4K, 1 ace in 75 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+6 pp · Ø 36% better than 88%
Utility damage per round 8.0+3.9 · Ø 4.1 better than 98%
Enemies flashed per round 0.52+0.26 · Ø 0.26 better than 95%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.68, Rating at 0.92, ADR at 78.0, ELO at 1,613
▼ Got worse
Win rate −21 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.72).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −23 ELO
28 matches · 36% win rate
On Dust 2 −6 ELO
30 matches · 50% win rate
On Saturdays ±0 ELO, win rate 40%

Mistake loses the most ELO in match 2 of the day: −23 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.15 · Inferno
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
49% better than 47%
0.67 better than 23%
75.6 better than 23%
0.90 better than 20%
52% of 157 duels better than 63%
32% of 22 situations better than 34%
Dust 230
50% right on the average
0.70 better than 38%
75.4 better than 26%
0.96 better than 34%
46% of 100 duels better than 26%
56% of 16 situations better than 91%
Inferno27
59% better than 72%
0.72 better than 55%
83.6 better than 72%
1.03 better than 64%
51% of 69 duels better than 54%
42% of 19 situations better than 64%
Mirage27
44% better than 27%
0.66 better than 19%
72.9 better than 17%
0.90 better than 17%
39% of 51 duels better than 5%
46% of 13 situations better than 75%
Nuke9
44% -
0.59 -
72.2 -
0.76-
41% of 34 duels -
67% of 3 situations -
Anubis8
50% -
0.60 -
74.8 -
0.79-
53% of 19 duels -
0% of 2 situations -
Cache7
29% -
0.70 -
76.4 -
0.90-
31% of 16 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mistake plays

Across 148 matches Mistake averages K/R 0.67 and ADR 76.1; the rating across the 130 rated matches is 0.92. Biggest strength: Utility damage per round at 8.0, better than 98% of level 7 players. Most room to improve: 3K rounds at 2.6%, better than only 5% of level 7 players. Averages 15.1 kills per match with 48% headshots. The strongest map is Inferno with a 59% win rate in 27 matches. In 31 of 130 matches the rating was 1.10 or higher (24%), in 67 it was below 0.90. In 75 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. Mistake loses the most ELO in match 2 of the day (−23 ELO, win rate 36%). Things go best on Mirage (+3 ELO, win rate 44%). Match no. 3 of the day goes best: 63% win rate, −22 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −21 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.92, ADR at 78.0, ELO at 1,613. Last 30 days: 28 matches, win rate 32%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.