Mise

Finland
On FACEIT since 2016 283 matches tracked 69 matches in 30 days
ELO
3,013
Peak across recorded matches: 3,088
Rank EU ▼ 1,335 places
#8,423
Finland #194 in Finland
30 days · prev. #7,088 · best #6,931
Last updated:

How does Mise play?

Rating 1.30 (from 276 matches) K/R 0.93 ADR 95.1 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 276 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 34% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.37+0.32 · Ø 1.05 better than 97%
Pistol kills per match 3.7
Knife kills 1 in 283 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.7% of rounds and so well above the average (13.5%).

2K rounds 17.7%+4.2 pp · Ø 13.5% better than 99%
3K rounds 6.5%+2.3 pp · Ø 4.2% better than 97%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 66x 4K, 7 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−0.7 · Ø 3.8 better than 25%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 60%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, Rating +0.16, ADR +8.5, ELO +260
= Stayed the same
Headshots at 55%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.02
JunJulAugSepOctNov

Best month: October 2026 with 1.02. Last 3 months: 0.97 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays ±0 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 44 · Mirage
  4. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
59% better than 69%
0.97 better than 98%
100.1 better than 98%
1.37 better than 98%
66% of 753 duels better than 98%
42% of 92 situations better than 60%
Nuke53
64% better than 70%
0.91 better than 93%
91.7 better than 86%
1.28 better than 91%
61% of 283 duels better than 84%
60% of 35 situations better than 89%
Cache27
56% better than 39%
0.94 better than 94%
94.8 better than 86%
1.34 better than 93%
65% of 110 duels better than 92%
23% of 22 situations better than 15%
Dust 218
50% better than 31%
0.86 better than 87%
89.3 better than 80%
1.21 better than 85%
57% of 86 duels better than 73%
38% of 8 situations better than 46%
Anubis17
47% better than 23%
0.79 better than 67%
81.4 better than 49%
1.08 better than 56%
49% of 81 duels better than 31%
45% of 11 situations better than 68%
Ancient9
44% -
0.83 -
82.1 -
1.17-
55% of 56 duels -
25% of 4 situations -
Inferno7
29% -
0.83 -
85.3 -
1.14-
59% of 37 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mise plays

Across 283 matches Mise averages K/R 0.93 and ADR 95.1; the rating across the 276 rated matches is 1.30. Biggest strength: Rating at 1.30, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 25% of level 10 · 3,000-3,499 ELO players. Averages 19.7 kills per match with 55% headshots. The strongest map is Nuke with a 64% win rate in 53 matches. In 180 of 276 matches the rating was 1.10 or higher (65%), in 50 it was below 0.90. In 187 matches with detailed stats: 66 4Ks and 7 aces. Best month by rating: October 2026 at 1.43. Things go best on Mirage (+68 ELO, win rate 59%). Improved over the last three months: K/R +0.10, Rating +0.16, ADR +8.5, ELO +260. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 69 matches, win rate 52%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.