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Mirumb0y

Russia
On FACEIT since 2024 418 matches tracked 72 matches in 30 days
ELO ▼ 191
3,022
30-day peak: 3,213
Rank EU ▼ 4,642 places
#8,787
Russia #2,530 in Russia
30 days · prev. #4,145 · best #3,126
Last updated:

How does Mirumb0y play?

Rating 1.05 K/R 0.73 ADR 81.0 from 418 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 418 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (339 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 11%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (54%).

Headshot rate 46%−8 pp · Ø 54% better than 16%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.08+0.03 · Ø 1.05 better than 51%
Pistol kills per match 3.0
Knife kills 9 in 418 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 30%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 55x 4K, 5 aces in 339 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.8+0.9 · Ø 3.9 better than 78%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 36%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +155
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 80.9, Headshots at 45%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months unchanged at 0.73. Just below the average (0.75).

Patterns

From the last 418 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −109 ELO
182 matches · 55% win rate
On Ancient −47 ELO
92 matches · 54% win rate
On Thursdays −60 ELO, win rate 44%

Mirumb0y loses the most ELO on Dust 2: −109 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Ancient
  2. Recorded match no. 250 · Cache
  3. Most kills in a match: 34 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 418 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2182
55% right on the average
0.75 better than 47%
82.0 better than 51%
1.09 better than 56%
53% of 642 duels right on the average
30% of 129 situations better than 25%
Ancient92
54% better than 46%
0.73 better than 37%
80.9 better than 43%
1.05 better than 48%
62% of 298 duels better than 93%
33% of 64 situations better than 37%
Anubis66
47% better than 23%
0.70 better than 25%
78.0 better than 30%
1.02 better than 37%
51% of 243 duels better than 42%
48% of 42 situations better than 72%
Cache36
56% better than 37%
0.76 better than 40%
86.3 better than 60%
1.04 better than 27%
60% of 131 duels better than 80%
36% of 11 situations better than 43%
Inferno15
33% better than 1%
0.58 better than 1%
73.5 better than 5%
0.83 better than 1%
46% of 57 duels better than 9%
17% of 6 situations better than 7%
Mirage14
36% -
0.68 -
76.8 -
0.92-
59% of 51 duels -
45% of 11 situations -
Nuke13
31% -
0.78 -
83.0 -
1.10-
55% of 47 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mirumb0y plays

Across 418 matches Mirumb0y averages K/R 0.73, ADR 81.0 and a rating of 1.05. Biggest strength: Utility damage per round at 4.8, better than 78% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 46% headshots. The strongest map is Cache with a 56% win rate in 36 matches. In 169 of 418 matches the rating was 1.10 or higher (40%), in 145 it was below 0.90. In 339 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: July 2026 at 1.11. Mirumb0y loses the most ELO on Dust 2 (−109 ELO, win rate 55%). Things go best on Cache (+4 ELO, win rate 56%). Improved over the last three months: ELO +155. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 80.9, Headshots at 45%, Win rate at 51%. Last 30 days: 72 matches, win rate 50%, net ELO −173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.