Miroku

Ukraine
On FACEIT since 2020 292 matches tracked 46 matches in 30 days
ELO ▼ 80
2,968
30-day peak: 3,101
Rank EU ▼ 1,019 places
#8,932
UA #498 in UA
30 days · prev. #7,913 · best #7,619
Last updated:

How does Miroku play?

Rating 1.21 K/R 0.86 ADR 90.4 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 292 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (52%).

Headshot rate 64%+12 pp · Ø 52% better than 98%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.22+0.17 · Ø 1.05 better than 88%
Pistol kills per match 3.4
Knife kills 4 in 292 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.5%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 93%
3K rounds 5.6%+1.3 pp · Ø 4.3% better than 89%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 67x 4K, 11 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 37%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.86, Rating at 1.21, ADR at 90.3, Headshots at 64%, ELO at 2,998
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.86 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −166 ELO
24 matches · 38% win rate
On Anubis −131 ELO
61 matches · 54% win rate
Between 18:00 and 24:00 −83 ELO, win rate 52%
On Sundays −58 ELO, win rate 50%

Miroku loses the most ELO on Nuke: −166 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.58 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
58% better than 65%
0.88 better than 92%
90.8 better than 85%
1.24 better than 93%
59% of 407 duels better than 85%
45% of 47 situations better than 69%
Mirage75
64% better than 88%
0.88 better than 92%
93.0 better than 91%
1.24 better than 92%
57% of 340 duels better than 77%
42% of 36 situations better than 60%
Anubis61
54% better than 51%
0.84 better than 86%
88.4 better than 82%
1.15 better than 79%
52% of 287 duels right on the average
30% of 40 situations better than 29%
Dust 245
58% better than 68%
0.86 better than 89%
90.9 better than 87%
1.26 better than 93%
54% of 179 duels better than 62%
48% of 23 situations better than 75%
Nuke24
38% better than 5%
0.76 better than 46%
84.3 better than 58%
1.04 better than 38%
54% of 145 duels better than 55%
33% of 12 situations better than 34%
Inferno3
67% -
0.75 -
85.2 -
1.09-
58% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Miroku plays

Across 292 matches Miroku averages K/R 0.86, ADR 90.4 and a rating of 1.21. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 64% headshots. The strongest map is Mirage with a 64% win rate in 75 matches. In 178 of 292 matches the rating was 1.10 or higher (61%), in 61 it was below 0.90. In 225 matches with detailed stats: 67 4Ks and 11 aces. Best month by rating: August 2026 at 1.24. Miroku loses the most ELO on Nuke (−166 ELO, win rate 38%). Things go best on Mirage (+166 ELO, win rate 64%). Match no. 2 of the day goes best: 62% win rate, −1 ELO. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.21, ADR at 90.3, Headshots at 64%, ELO at 2,998. Last 30 days: 46 matches, win rate 59%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.