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Mir

Russia
On FACEIT since 2013 188 matches tracked 14 matches in 30 days
ELO ▲ 151
3,725
30-day peak: 3,725
Rank EU ▼ 142 places
#625
Russia #200 in Russia
30 days · prev. #483 · best #483
Last updated:

How does Mir play?

Rating 1.11 (from 138 matches) K/R 0.82 ADR 89.6 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 138 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average.
Entry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 80%
Opening duels won 55%+2 pp · Ø 53% better than 55%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (41%).

Clutch 1v1 won 57%+16 pp · Ø 41% better than 99%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 15%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so just above the average (54%).

Headshot rate 55%+1 pp · Ø 54% better than 55%
AWP share of kills 8%−5 pp · Ø 13% better than 53%
K/D 1.13+0.04 · Ø 1.09 better than 46%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.5%).

2K rounds 15.0%+1.0 pp · Ø 14.0% better than 63%
3K rounds 5.5%+1.0 pp · Ø 4.5% better than 78%
MVPs per match 2.8+0.3 · Ø 2.5 better than 70%
4Ks and aces 24x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 70%
Enemies flashed per round 0.43+0.10 · Ø 0.33 better than 77%
Deaths per round 73%+3 pp · Ø 70% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, Win rate +6 pp, ELO +641
= Stayed the same
K/R at 0.83, ADR at 91.4
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.94. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.77).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −152 ELO
48 matches · 52% win rate
In match 3 of the day −59 ELO
32 matches · 50% win rate
Between 12:00 and 18:00 +96 ELO, win rate 54%
On Tuesdays −174 ELO, win rate 36%

Mir loses the most ELO on Ancient: −152 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.54 · Dust 2
  3. Longest win streak: 9 wins in a row · Nuke
  4. Most kills in a match: 62 · Dust 2

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 19%
0.84 better than 69%
92.2 better than 80%
1.14 better than 56%
58% of 254 duels better than 71%
40% of 20 situations better than 53%
Ancient48
52% better than 29%
0.77 better than 40%
82.6 better than 35%
1.02 better than 21%
52% of 174 duels better than 37%
64% of 22 situations better than 94%
Dust 242
64% better than 73%
0.88 better than 83%
93.5 better than 84%
1.20 better than 70%
54% of 157 duels better than 47%
61% of 18 situations better than 91%
Anubis22
68% better than 84%
0.82 better than 64%
90.7 better than 80%
1.14 better than 60%
55% of 111 duels better than 58%
38% of 8 situations better than 47%
Nuke10
100% -
0.80 -
91.6 -
1.07-
62% of 45 duels -
100% of 4 situations -
Cache3
100% -
0.71 -
78.3 -
0.92-
41% of 17 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mir plays

Across 188 matches Mir averages K/R 0.82 and ADR 89.6; the rating across the 138 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 13% of level 10 · 3,500+ ELO players. Averages 18.3 kills per match with 55% headshots. The strongest map is Nuke with a 100% win rate in 10 matches. In 67 of 138 matches the rating was 1.10 or higher (49%), in 39 it was below 0.90. In 123 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. Mir loses the most ELO on Ancient (−152 ELO, win rate 52%). Things go best on Dust 2 (+331 ELO, win rate 64%). From match no. 5 of the day on, things go best: 75% win rate, +124 ELO. Improved over the last three months: Headshots +3 pp, Win rate +6 pp, ELO +641. Unchanged in recent months: K/R at 0.83, ADR at 91.4. Last 30 days: 14 matches, win rate 64%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.