Minxy

Brazil
On FACEIT since 2017 135 matches tracked 49 matches in 30 days
ELO ▼ 103
2,064
30-day peak: 2,167
Rank NA ▼ 1,656 places
#6,523
Brazil #59 in Brazil
30 days · prev. #4,867 · best #4,867
Last updated:

How does Minxy play?

Rating 1.09 K/R 0.75 ADR 74.9 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 135 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 56%+45 pp · Ø 11% better than 99%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 2.7
Knife kills 3 in 135 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 56%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 17x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +7.6, Headshots +3 pp, Win rate +8 pp, ELO +86
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
32 matches · 41% win rate
In match 2 of the day −30 ELO
33 matches · 42% win rate

Minxy loses the most ELO on Dust 2: −49 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.76 · Dust 2

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
66% better than 93%
0.77 better than 63%
76.4 better than 27%
1.13 better than 80%
67% of 224 duels better than 99%
52% of 23 situations better than 84%
Dust 232
41% better than 19%
0.73 right on the average
74.2 better than 18%
1.05 better than 59%
55% of 184 duels better than 71%
33% of 18 situations better than 40%
Ancient17
53% better than 55%
0.69 better than 26%
69.5 better than 4%
1.00 better than 41%
51% of 55 duels right on the average
47% of 15 situations better than 72%
Anubis15
53% better than 55%
0.79 better than 76%
77.1 better than 31%
1.15 better than 85%
53% of 74 duels better than 60%
10% of 10 situations better than 3%
Inferno10
30% -
0.72 -
75.6 -
1.03-
55% of 55 duels -
45% of 20 situations -
Nuke10
70% -
0.76 -
75.7 -
1.09-
58% of 57 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Minxy plays

Across 135 matches Minxy averages K/R 0.75, ADR 74.9 and a rating of 1.09. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 32% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 61 of 135 matches the rating was 1.10 or higher (45%), in 45 it was below 0.90. In 76 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. Minxy loses the most ELO on Dust 2 (−49 ELO, win rate 41%). Things go best on Mirage (+22 ELO, win rate 66%). Match no. 1 of the day goes best: 62% win rate, −27 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +7.6, Headshots +3 pp, Win rate +8 pp, ELO +86. Last 30 days: 49 matches, win rate 53%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.