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Minor

Russia
On FACEIT since 2016 174 matches tracked 16 matches in 30 days
ELO ▲ 152
3,606
30-day peak: 3,606
Rank EU ▲ 620 places
#1,028
Russia #311 in Russia
30 days · prev. #1,648 · best #881
Last updated:

How does Minor play?

Rating 1.31 (from 156 matches) K/R 0.89 ADR 89.5 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 158 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 34% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
AWPerMulti-kills
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (54%).

Rounds with first kill 14%+2 pp · Ø 12% better than 81%
Opening duels won 63%+9 pp · Ø 54% better than 96%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 96%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.10).

Headshot rate 50%−4 pp · Ø 54% better than 29%
AWP share of kills 28%+15 pp · Ø 13% better than 85%
K/D 1.43+0.33 · Ø 1.10 better than 97%
Pistol kills per match 3.3
Knife kills 1 in 174 matches

Impact

Average
Damage and big rounds

3.0 MVPs per match and so well above the average (2.5).

2K rounds 15.3%+1.0 pp · Ø 14.3% better than 69%
3K rounds 5.3%+0.8 pp · Ø 4.5% better than 73%
MVPs per match 3.0+0.5 · Ø 2.5 better than 84%
4Ks and aces 39x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 9%
Enemies flashed per round 0.31−0.02 · Ø 0.33 better than 39%
Deaths per round 62%−9 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +12 pp, ELO +304
= Stayed the same
K/R at 0.88, Rating at 1.30, ADR at 88.7, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: July 2026 with 0.98. Last 3 months: 0.88 (at the start 0.90). Clearly above the average (0.78).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +113 ELO
33 matches · 58% win rate
Between 6:00 and 12:00 +8 ELO, win rate 55%
On Tuesdays −30 ELO, win rate 56%

Minor loses the most ELO in match 3 of the day: +113 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.47 · Nuke
  3. Most kills in a match: 39 · Dust 2
  4. Longest win streak: 14 wins in a row · Nuke

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
63% better than 69%
0.93 better than 92%
93.0 better than 83%
1.38 better than 95%
68% of 243 duels better than 96%
48% of 29 situations better than 69%
Mirage44
59% better than 59%
0.87 better than 80%
87.6 better than 60%
1.27 better than 87%
64% of 169 duels better than 93%
36% of 25 situations better than 39%
Nuke28
64% better than 59%
0.90 better than 88%
90.0 better than 70%
1.33 better than 95%
67% of 138 duels better than 97%
47% of 15 situations better than 69%
Ancient20
50% better than 25%
0.79 right on the average
79.2 better than 20%
1.10 better than 46%
58% of 72 duels better than 73%
64% of 14 situations better than 93%
Inferno12
83% -
0.92 -
95.0 -
1.35-
66% of 47 duels -
50% of 4 situations -
Cache10
100% -
0.97 -
92.0 -
1.45-
74% of 39 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Minor plays

Across 174 matches Minor averages K/R 0.89 and ADR 89.5; the rating across the 156 rated matches is 1.31. Biggest strength: Deaths per round at just 62% (lower is better), better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,500+ ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Cache with a 100% win rate in 10 matches. In 102 of 158 matches the rating was 1.10 or higher (65%), in 22 it was below 0.90. In 113 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: July 2026 at 1.45. Minor loses the most ELO in match 3 of the day (+113 ELO, win rate 58%). Things go best on Nuke (+117 ELO, win rate 64%). Improved over the last three months: Win rate +12 pp, ELO +304. Unchanged in recent months: K/R at 0.88, Rating at 1.30, ADR at 88.7, Headshots at 51%. Last 30 days: 16 matches, win rate 88%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.