Minnka

Denmark
On FACEIT since 2020 136 matches tracked 64 matches in 30 days
Last updated:

How does Minnka play?

Rating 0.99 K/R 0.71 ADR 78.3 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 136 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 27%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 67%
AWP share of kills 9%−2 pp · Ø 11% better than 53%
K/D 0.98−0.02 · Ø 1.00 better than 40%
Pistol kills per match 2.1
Knife kills 2 in 136 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 22%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 58%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 0 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.3, ELO +225
= Stayed the same
Headshots at 50%, Win rate at 47%
▼ Got worse
First kills −2 pp, Clutch 1v1 −12 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.68). Just above the average (0.72).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −33 ELO
25 matches · 60% win rate
On Ancient −32 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 −18 ELO, win rate 36%
On Fridays −53 ELO, win rate 40%

Minnka loses the most ELO on Nuke: −33 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.04 · Inferno
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
45% better than 35%
0.70 better than 29%
77.4 better than 29%
1.00 better than 46%
50% of 119 duels better than 44%
54% of 24 situations better than 84%
Nuke25
60% better than 66%
0.81 better than 75%
85.5 better than 67%
1.11 better than 72%
47% of 106 duels better than 24%
36% of 14 situations better than 43%
Anubis22
36% better than 10%
0.69 better than 26%
78.0 better than 34%
0.95 better than 25%
57% of 96 duels better than 82%
39% of 18 situations right on the average
Mirage21
48% better than 40%
0.61 better than 6%
69.9 better than 8%
0.85 better than 5%
41% of 102 duels better than 7%
25% of 12 situations better than 17%
Inferno15
33% better than 7%
0.65 better than 23%
71.1 better than 17%
0.88 better than 13%
42% of 69 duels better than 14%
43% of 7 situations better than 65%
Cache12
58% -
0.77 -
87.8 -
1.06-
47% of 55 duels -
45% of 11 situations -
Dust 210
40% -
0.80 -
82.9 -
1.12-
50% of 36 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Minnka plays

Across 136 matches Minnka averages K/R 0.71, ADR 78.3 and a rating of 0.99. Averages 15.4 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 25 matches. In 45 of 136 matches the rating was 1.10 or higher (33%), in 55 it was below 0.90. In 136 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. Minnka loses the most ELO on Nuke (−33 ELO, win rate 60%). Things go best on Mirage (+28 ELO, win rate 48%). Match no. 1 of the day goes best: 54% win rate, −70 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.3, ELO +225. Got weaker: First kills −2 pp, Clutch 1v1 −12 pp. Unchanged in recent months: Headshots at 50%, Win rate at 47%. Last 30 days: 64 matches, win rate 50%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.