MindOfHorshu

BG
38 matches tracked 28 matches in 30 days
Last updated:

How does MindOfHorshu play?

Rating 0.95 K/R 0.70 ADR 81.7 from 38 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 38 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 34% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 26%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (46%).

Headshot rate 43%−3 pp · Ø 46% better than 34%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.95−0.05 · Ø 1.00 better than 34%
Pistol kills per match 2.6
Knife kills 3 in 38 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 45%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 15%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 1x 4K, 1 ace in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 7 average
Whether MindOfHorshu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 31 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.67
JunJulAugSepOct

Patterns

Soon this shows where MindOfHorshu loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 24 · Dust 2
  3. Highest rating in a match: 1.54 · Mirage

Maps in detail

from the last 38 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
56% better than 72%
0.71 better than 44%
81.9 better than 65%
0.94 better than 30%
60% of 89 duels better than 93%
18% of 11 situations better than 7%
Dust 29
44% -
0.64 -
78.7 -
0.91-
39% of 36 duels -
100% of 2 situations -
Nuke4
75% -
0.64 -
70.2 -
0.86-
48% of 23 duels -
-
Anubis3
100% -
0.70 -
74.3 -
0.96-
27% of 11 duels -
50% of 4 situations -
Inferno3
67% -
0.81 -
99.7 -
1.08-
67% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MindOfHorshu plays

Across 38 matches MindOfHorshu averages K/R 0.70, ADR 81.7 and a rating of 0.95. Most room to improve: 3K rounds at 3.0%, better than only 15% of level 7 players. Averages 14.5 kills per match with 43% headshots. In 12 of 38 matches the rating was 1.10 or higher (32%), in 20 it was below 0.90. In 31 matches with detailed stats: 1 4Ks and 1 ace. Last 30 days: 28 matches, win rate 61%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.