Minat0god

XK
42 matches tracked 18 matches in 30 days
Last updated:

How does Minat0god play?

Rating 0.88 (from 20 matches) K/R 0.80 ADR 86.5 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4% on level 9
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 30%
Player type
Hits the head
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 51%+1 pp better than 53%

Clutch

Weakness
Last one alive
Clutch 1v1 won 11%−28 pp better than 1%
Clutch 1v2 won 10%−11 pp better than 3%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+7 pp better than 85%
AWP share of kills 17%+6 pp better than 79%
K/D 1.05+0.05 better than 65%
Pistol kills per match 3.1
Knife kills 1 in 42 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−1.2 pp better than 16%
Rounds with 3K 3.6%−0.3 pp better than 32%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 1x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 22%
Utility damage per round 3.9−0.4 better than 44%
Enemies flashed per round 0.52+0.24 better than 93%
Rounds with a death 76%+4 pp better than 10%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.20, ADR −17.0, Win rate −25 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.69 (at the start 0.89).

Patterns

From the last 42 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.37 · Dust 2
  2. Longest win streak: 3 wins in a row · Mirage
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
36% -
0.78 -
89.4 -
0.89-
55% of 67 duels -
18% of 11 situations -
Dust 29
33% -
0.87 -
88.8 -
1.09-
60% of 50 duels -
33% of 3 situations -
Ancient7
57% -
0.80 -
87.5 -
0.63-
58% of 43 duels -
33% of 3 situations -
Anubis5
20% -
0.69 -
79.3 -
0.64-
45% of 20 duels -
0% of 1 situations -
Inferno5
40% -
0.82 -
79.3 -
0.73-
54% of 26 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Minat0god plays

Across 42 matches Minat0god averages K/R 0.80 and ADR 86.5; the rating across the 20 rated matches is 0.88. Biggest strength: Damage per round (ADR) at 86.5. That is better than 86% of players on level 9. Most room to improve: Clutch 1v1 won at 11%. That is better than only 1% of players on level 9. On average 16.6 kills per match, 55% of them headshots. In 5 of 20 matches the rating was 1.10 or higher (25%), in 11 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. Got weaker: K/R −0.20, ADR −17.0, Win rate −25 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 18 matches, win rate 22%, ELO balance −1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.