Minami666

Russia
53 matches tracked
Last updated:

How does Minami666 play?

Rating 0.84 K/R 0.64 ADR 78.1 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 45%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most
Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (49%).

Rounds with first kill 10%+1 pp · Ø 9% better than 58%
Opening duels won 42%−7 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+3 pp · Ø 37% better than 66%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 67%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so clearly below the average (0.95).

Headshot rate 44%+1 pp · Ø 43% better than 60%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.80−0.15 · Ø 0.95 better than 6%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so slightly below the average (12.7%).

2K rounds 11.8%−0.9 pp · Ø 12.7% better than 30%
3K rounds 3.2%−0.3 pp · Ø 3.5% better than 36%
MVPs per match 1.9−0.2 · Ø 2.1 better than 35%
4Ks and aces 4x 4K, 1 ace in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.01 enemies flashed per round and so well below the average (0.23).

Utility hit rate 32%−3 pp · Ø 35% better than 37%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 22%
Enemies flashed per round 0.01−0.22 · Ø 0.23 better than 1%
Deaths per round 81%+8 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 4 average
Whether Minami666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
22 matches · 32% win rate

Minami666 loses the most ELO on Mirage: −24 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Dust 2
  2. Most kills in a match: 26 · Mirage

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
32% better than 5%
0.68 better than 41%
81.7 better than 74%
0.88 better than 22%
44% of 118 duels better than 22%
33% of 9 situations better than 40%
Dust 212
33% -
0.65 -
80.2 -
0.88-
42% of 62 duels -
50% of 6 situations -
Anubis6
50% -
0.63 -
73.0 -
0.86-
31% of 26 duels -
50% of 2 situations -
Ancient5
60% -
0.59 -
75.4 -
0.78-
52% of 21 duels -
100% of 1 situations -
Inferno3
0% -
0.63 -
72.5 -
0.78-
42% of 19 duels -
0% of 2 situations -
Nuke3
0% -
0.56 -
74.7 -
0.67-
31% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Minami666 plays

Across 53 matches Minami666 averages K/R 0.64, ADR 78.1 and a rating of 0.84. Most room to improve: Deaths per round at 81%, better than only 1% of level 4 players. Averages 13.8 kills per match with 44% headshots. The strongest map is Dust 2 with a 33% win rate in 12 matches. In 10 of 53 matches the rating was 1.10 or higher (19%), in 31 it was below 0.90. In 53 matches with detailed stats: 4 4Ks and 1 ace. Minami666 loses the most ELO on Mirage (−24 ELO, win rate 32%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.