Mimics

USA
184 matches tracked 21 matches in 30 days
Last updated:

How does Mimics play?

Rating 1.01 (from 83 matches) K/R 0.71 ADR 75.1 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59% on level 7
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 83 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 24% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 10%
Opening duels won 48%−2 pp better than 33%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 41%
Clutch 1v2 won 23%+2 pp better than 64%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−1 pp better than 41%
AWP share of kills 12%+2 pp better than 65%
K/D 1.04+0.04 better than 72%
Pistol kills per match 2.5
Knife kills 6 in 184 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.7 pp better than 33%
Rounds with 3K 4.0%+0.1 pp better than 58%
MVPs per match 2.20.0 level
4Ks and aces 16x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.8−0.4 better than 42%
Enemies flashed per round 0.42+0.15 better than 83%
Rounds with a death 68%−4 pp better than 95%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Win rate +6 pp, ELO +90
= Stayed the same
K/R at 0.72, ADR at 75.8
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69).

Patterns

From the last 184 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −115 ELO
31 matches · 32% wins
On Mirage −55 ELO
41 matches · 54% wins
Between 18:00 and 24:00 −1 ELO, win rate 38%
On Thursdays +23 ELO, win rate 34%

Mimics loses the most ELO on Ancient: −115 ELO, 32% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Highest rating in a match: 1.89 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 66%
0.72 level
74.2 better than 23%
1.07-
52% of 127 duels better than 62%
35% of 37 situations better than 43%
Dust 236
50% level
0.69 better than 35%
74.1 better than 23%
1.01 level
42% of 92 duels better than 11%
39% of 31 situations better than 52%
Ancient31
32% better than 9%
0.73 better than 54%
77.1 better than 35%
1.00-
42% of 96 duels better than 13%
37% of 27 situations better than 44%
Anubis24
63% better than 87%
0.74 better than 65%
76.8 better than 34%
1.00-
50% of 76 duels better than 54%
44% of 25 situations better than 65%
Inferno21
52% better than 47%
0.73 better than 65%
78.4 better than 49%
0.94-
53% of 81 duels better than 65%
40% of 10 situations better than 57%
Cache18
44% -
0.69 -
71.0 -
1.05-
49% of 53 duels -
38% of 26 situations -
Nuke11
27% -
0.66 -
73.5 -
1.08-
52% of 46 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mimics plays

Across 184 matches Mimics averages K/R 0.71 and ADR 75.1; the rating across the 83 rated matches is 1.01. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 95% of players on level 7. Most room to improve: Rounds with first kill at 7%. That is better than only 10% of players on level 7. On average 15.4 kills per match, 45% of them headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 28 of 83 matches the rating was 1.10 or higher (34%), in 31 it was below 0.90. In 123 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. Mimics loses the most ELO on Ancient (−115 ELO, win rate 32%). Things go best on Anubis (+55 ELO, win rate 63%). Improved over the last three months: Win rate +6 pp, ELO +90. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, ADR at 75.8. Last 30 days: 21 matches, win rate 43%, ELO balance −10.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.