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Miller-

USA
271 matches tracked
ELO
2,161
Peak across recorded matches: 2,390
Rank NA ▼ 606 places
#5,043
USA #3,934 in USA
30 days · prev. #4,437 · best #4,437
Last updated:

How does Miller- play?

Rating 1.01 K/R 0.72 ADR 79.7 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 271 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 12%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 2.2
Knife kills 1 in 271 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 5 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.1 · Ø 4.3 better than 79%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +207
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 79.5, Headshots at 40%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −158 ELO
42 matches · 48% win rate
In match 1 of the day −94 ELO
53 matches · 45% win rate
Between 6:00 and 12:00 −210 ELO, win rate 45%
On Sundays −31 ELO, win rate 36%

Miller- loses the most ELO on Anubis: −158 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 31 · Anubis

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
47% better than 32%
0.75 better than 54%
82.0 better than 55%
1.05 better than 54%
52% of 390 duels better than 55%
45% of 62 situations better than 69%
Mirage68
60% better than 80%
0.71 better than 36%
80.0 better than 46%
1.01 better than 44%
45% of 251 duels better than 17%
28% of 46 situations better than 20%
Anubis42
48% better than 37%
0.69 better than 27%
76.0 better than 23%
0.96 better than 27%
45% of 154 duels better than 17%
43% of 21 situations better than 63%
Ancient34
53% better than 57%
0.69 better than 24%
75.7 better than 21%
0.96 better than 27%
50% of 159 duels better than 41%
44% of 18 situations better than 67%
Nuke16
31% better than 1%
0.70 better than 23%
81.9 right on the average
0.96 better than 19%
56% of 48 duels better than 67%
36% of 14 situations better than 43%
Cache13
46% -
0.69 -
78.1 -
0.95-
47% of 55 duels -
20% of 5 situations -
Inferno12
67% -
0.73 -
83.0 -
1.04-
46% of 37 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Miller- plays

Across 271 matches Miller- averages K/R 0.72, ADR 79.7 and a rating of 1.01. Biggest strength: Utility damage per round at 5.4, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 41% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 91 of 271 matches the rating was 1.10 or higher (34%), in 108 it was below 0.90. In 217 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: July 2026 at 1.02. Miller- loses the most ELO on Anubis (−158 ELO, win rate 48%). Things go best on Mirage (+145 ELO, win rate 60%). Improved over the last three months: Win rate +7 pp, ELO +207. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 79.5, Headshots at 40%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.