Mileshka

Russia
On FACEIT since 2023 71 matches tracked
Last updated:

How does Mileshka play?

Rating 1.04 K/R 0.76 ADR 82.9 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 71 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.04+0.01 · Ø 1.03 better than 48%
Pistol kills per match 3.2
Knife kills 2 in 71 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 67%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 4 aces in 71 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 8%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +17 pp, ELO +199, First kills +4 pp
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 82.0
▼ Got worse
Clutch 1v1 −9 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
21 matches · 43% win rate
On Mirage −23 ELO
28 matches · 32% win rate
Between 18:00 and 24:00 −23 ELO, win rate 38%

Mileshka loses the most ELO on Dust 2: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.70 · Dust 2

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
32% better than 2%
0.76 better than 56%
85.2 better than 68%
1.01 better than 39%
45% of 123 duels better than 17%
30% of 20 situations better than 26%
Dust 221
43% better than 19%
0.77 better than 62%
80.3 better than 43%
1.08 better than 61%
54% of 92 duels better than 66%
27% of 15 situations better than 20%
Anubis11
55% -
0.76 -
85.0 -
1.04-
44% of 59 duels -
20% of 5 situations -
Ancient8
75% -
0.76 -
79.8 -
1.10-
59% of 41 duels -
33% of 3 situations -
Inferno3
33% -
0.72 -
80.5 -
1.03-
59% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Mileshka plays

Across 71 matches Mileshka averages K/R 0.76, ADR 82.9 and a rating of 1.04. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 32 of 71 matches the rating was 1.10 or higher (45%), in 24 it was below 0.90. In 71 matches with detailed stats: 9 4Ks and 4 aces. Mileshka loses the most ELO on Dust 2 (−25 ELO, win rate 43%). Improved over the last three months: Headshots +5 pp, Win rate +17 pp, ELO +199, First kills +4 pp. Got weaker: Clutch 1v1 −9 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 82.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.