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Mikeyy

USA
On FACEIT since 2016 132 matches tracked
ELO
2,096
Peak across recorded matches: 2,096
Rank NA ▼ 496 places
#6,167
USA #4,877 in USA
30 days · prev. #5,671 · best #5,671
Last updated:

How does Mikeyy play?

Rating 1.02 (from 90 matches) K/R 0.73 ADR 80.0 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 90 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 63%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.4
Knife kills 6 in 132 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 3 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 64%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +11 pp, ELO +192
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 78.4
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −1 ELO
26 matches · 46% win rate
In match 2 of the day +10 ELO
35 matches · 40% win rate
On Fridays +21 ELO, win rate 43%

Mikeyy loses the most ELO on Inferno: −1 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Vertigo
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 38 · Inferno
  4. Highest rating in a match: 2.34 · Dust 2

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 48%
0.69 better than 27%
75.3 better than 24%
0.98 better than 33%
42% of 102 duels better than 9%
64% of 14 situations better than 96%
Ancient30
60% better than 77%
0.74 right on the average
81.5 right on the average
1.02 better than 48%
47% of 119 duels better than 24%
33% of 12 situations better than 38%
Inferno26
46% better than 29%
0.74 right on the average
79.8 better than 42%
1.00 better than 36%
48% of 94 duels better than 26%
22% of 9 situations better than 12%
Dust 212
33% -
0.75 -
83.6 -
1.13-
58% of 38 duels -
29% of 7 situations -
Nuke9
56% -
0.78 -
85.5 -
0.96-
53% of 40 duels -
100% of 1 situations -
Anubis6
67% -
0.74 -
85.6 -
1.06-
57% of 28 duels -
25% of 4 situations -
Cache4
50% -
0.82 -
83.7 -
1.10-
53% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mikeyy plays

Across 132 matches Mikeyy averages K/R 0.73 and ADR 80.0; the rating across the 90 rated matches is 1.02. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Ancient with a 60% win rate in 30 matches. In 33 of 90 matches the rating was 1.10 or higher (37%), in 33 it was below 0.90. In 70 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. Mikeyy loses the most ELO on Inferno (−1 ELO, win rate 46%). Things go best on Mirage (+119 ELO, win rate 51%). Match no. 3 of the day goes best: 59% win rate, +56 ELO. Improved over the last three months: Headshots +4 pp, Win rate +11 pp, ELO +192. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 78.4. Last 30 days: 1 matches, win rate 100%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.