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Mikey424

Poland
On FACEIT since 2020 201 matches tracked 122 matches in 30 days
Last updated:

How does Mikey424 play?

Rating 0.97 (from 151 matches) K/R 0.70 ADR 76.1 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 23%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98−0.03 · Ø 1.01 better than 34%
Pistol kills per match 2.3
Knife kills 2 in 201 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 23%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 21x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 48%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −4.7, Headshots −4 pp, Win rate −4 pp, ELO −142

Sep to Nov 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.75. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
72 matches · 47% win rate
On Ancient −26 ELO
33 matches · 48% win rate
On Thursdays −132 ELO, win rate 35%

Mikey424 loses the most ELO on Mirage: −45 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Reached level 10 · Mirage
  5. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
47% better than 37%
0.69 better than 28%
75.5 better than 25%
0.95 better than 25%
46% of 180 duels better than 24%
43% of 44 situations better than 64%
Dust 234
50% right on the average
0.68 better than 24%
74.2 better than 19%
0.93 better than 19%
48% of 145 duels better than 34%
38% of 21 situations right on the average
Ancient33
48% better than 43%
0.72 better than 39%
79.8 better than 40%
1.00 better than 42%
64% of 81 duels better than 97%
56% of 18 situations better than 88%
Anubis22
45% better than 30%
0.66 better than 14%
72.9 better than 11%
0.91 better than 13%
45% of 69 duels better than 18%
19% of 16 situations better than 11%
Cache16
50% better than 36%
0.75 better than 55%
80.4 better than 48%
1.02 better than 45%
44% of 54 duels better than 16%
67% of 6 situations better than 95%
Inferno12
75% -
0.76 -
79.2 -
1.10-
39% of 23 duels -
0% of 2 situations -
Nuke11
36% -
0.66 -
70.5 -
0.97-
29% of 31 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mikey424 plays

Across 201 matches Mikey424 averages K/R 0.70 and ADR 76.1; the rating across the 151 rated matches is 0.97. Biggest strength: Utility hit rate at 39%, better than 76% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 46 of 151 matches the rating was 1.10 or higher (30%), in 66 it was below 0.90. In 151 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. Mikey424 loses the most ELO on Mirage (−45 ELO, win rate 47%). Things go best in match 1 of the day (+31 ELO, win rate 56%). Match no. 2 of the day goes best: 58% win rate, −78 ELO. Got weaker: K/R −0.04, ADR −4.7, Headshots −4 pp, Win rate −4 pp, ELO −142. Last 30 days: 122 matches, win rate 47%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.