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Miker

Antarctica
On FACEIT since 2026 206 matches tracked 87 matches in 30 days
Last updated:

How does Miker play?

Rating 1.02 K/R 0.73 ADR 80.2 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 206 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so right on the average (49%).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.03+0.01 · Ø 1.02 better than 56%
Pistol kills per match 2.5
Knife kills 3 in 206 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.3%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 31%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 36x 4K, 1 ace in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 36%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, ELO +446
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 80.1, Win rate at 53%, First kills at 9%, Clutch 1v1 at 39%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.74). Right on the average (0.73).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −34 ELO
31 matches · 29% win rate
On Anubis −28 ELO
30 matches · 47% win rate
On Thursdays −75 ELO, win rate 42%

Miker loses the most ELO in match 2 of the day: −34 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno
  4. Recorded match no. 100 · Dust 2
  5. Highest rating in a match: 2.41 · Dust 2

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
53% better than 58%
0.73 right on the average
79.0 better than 44%
1.02 right on the average
56% of 232 duels better than 78%
32% of 38 situations better than 30%
Mirage57
54% better than 62%
0.70 better than 31%
78.4 better than 37%
0.98 better than 35%
50% of 227 duels better than 45%
40% of 35 situations better than 58%
Ancient31
61% better than 79%
0.75 better than 59%
81.0 better than 52%
1.07 better than 71%
52% of 88 duels better than 59%
50% of 16 situations better than 78%
Anubis30
47% better than 34%
0.78 better than 75%
86.0 better than 78%
1.10 better than 77%
43% of 120 duels better than 11%
46% of 13 situations better than 73%
Inferno12
33% -
0.59 -
67.1 -
0.80-
40% of 40 duels -
0% of 2 situations -
Cache11
45% -
0.84 -
88.9 -
1.18-
52% of 50 duels -
36% of 11 situations -
Nuke5
40% -
0.76 -
87.2 -
1.01-
50% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Miker plays

Across 206 matches Miker averages K/R 0.73, ADR 80.2 and a rating of 1.02. Most room to improve: Utility hit rate at 30%, better than only 17% of level 9 players. Averages 15.9 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 81 of 206 matches the rating was 1.10 or higher (39%), in 74 it was below 0.90. In 206 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. Miker loses the most ELO in match 2 of the day (−34 ELO, win rate 29%). Things go best on Mirage (+106 ELO, win rate 54%). Match no. 1 of the day goes best: 65% win rate, +59 ELO. Improved over the last three months: Headshots +5 pp, ELO +446. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 80.1, Win rate at 53%, First kills at 9%, Clutch 1v1 at 39%. Last 30 days: 87 matches, win rate 52%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.