Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Mikemalawa

Canada
On FACEIT since 2021 244 matches tracked 55 matches in 30 days
Last updated:

How does Mikemalawa play?

Rating 0.98 K/R 0.69 ADR 73.8 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 93%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.00−0.01 · Ø 1.01 better than 43%
Pistol kills per match 2.4
Knife kills 1 in 244 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.2%).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 11%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 27x 4K, 4 aces in 191 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.06, ELO +128
= Stayed the same
ADR at 76.1, Headshots at 57%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.73).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −99 ELO
59 matches · 39% win rate
On Dust 2 −86 ELO
57 matches · 46% win rate
On Mondays −82 ELO, win rate 35%

Mikemalawa loses the most ELO in match 1 of the day: −99 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
37% better than 8%
0.66 better than 15%
72.1 better than 12%
0.93 better than 19%
43% of 202 duels better than 13%
42% of 43 situations better than 61%
Dust 257
46% better than 33%
0.69 better than 29%
73.8 better than 18%
1.00 better than 40%
50% of 208 duels better than 44%
34% of 44 situations better than 39%
Anubis35
60% better than 77%
0.66 better than 14%
71.2 better than 8%
0.99 better than 37%
49% of 128 duels better than 39%
41% of 22 situations better than 60%
Ancient30
43% better than 25%
0.71 better than 34%
77.2 better than 28%
0.97 better than 31%
52% of 124 duels better than 56%
23% of 22 situations better than 14%
Inferno21
62% better than 74%
0.79 better than 74%
85.0 better than 72%
1.16 better than 83%
56% of 73 duels better than 74%
39% of 18 situations better than 53%
Nuke20
50% better than 31%
0.61 better than 4%
64.4 better than 2%
0.89 better than 9%
46% of 61 duels better than 22%
36% of 14 situations better than 47%
Cache16
56% better than 56%
0.74 right on the average
75.4 better than 24%
1.05 better than 52%
62% of 61 duels better than 93%
30% of 10 situations better than 29%

Compared with players on the same level who have at least 15 matches on the map.

How Mikemalawa plays

Across 244 matches Mikemalawa averages K/R 0.69, ADR 73.8 and a rating of 0.98. Biggest strength: Headshot rate at 57%, better than 93% of level 9 players. Most room to improve: Damage per round (ADR) at 73.8, better than only 12% of level 9 players. Averages 15.2 kills per match with 57% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 86 of 244 matches the rating was 1.10 or higher (35%), in 98 it was below 0.90. In 191 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: November 2026 at 1.07. Mikemalawa loses the most ELO in match 1 of the day (−99 ELO, win rate 39%). Things go best from match 5 of the day (+146 ELO, win rate 53%). Match no. 3 of the day goes best: 53% win rate, +24 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ELO +128. Unchanged in recent months: ADR at 76.1, Headshots at 57%, Win rate at 49%. Last 30 days: 55 matches, win rate 44%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.