Mike_landa
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average36% headshots and so well below the average (49%).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.4%).
Utility and deaths
Strength0.58 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.63 (at the start 0.70). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.12. Last 3 months: 0.90 (at the start 1.01). Well below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 83.6. Last 3 months: 73.4 (at the start 79.4). Clearly below the average (80.7).
Share of headshot kills
Best month: June 2026 with 42%. Last 3 months: 37% (at the start 35%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 54% (at the start 51%). Clearly above the average (51%).
Best month: October 2026 with 2,278. Last 3 months: 2,221 (at the start 2,093).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 220 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Mike_landa loses the most ELO in match 3 of the day: −75 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.69 · Ancient
- Longest win streak: 9 wins in a row · Anubis
- Recorded match no. 100 · Vertigo
- Most kills in a match: 42 · Ancient
Maps in detail
from the last 220 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mike_landa plays
Across 220 matches Mike_landa averages K/R 0.67, ADR 76.6 and a rating of 0.96. Biggest strength: Utility damage per round at 7.0, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 36% headshots. The strongest map is Vertigo with a 64% win rate in 11 matches. In 74 of 220 matches the rating was 1.10 or higher (34%), in 104 it was below 0.90. In 145 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: June 2026 at 1.12. Mike_landa loses the most ELO in match 3 of the day (−75 ELO, win rate 44%). Things go best on Ancient (+55 ELO, win rate 44%). Match no. 4 of the day goes best: 60% win rate, −26 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +128. Got weaker: K/R −0.07, Rating −0.11, ADR −6.0. Last 30 days: 26 matches, win rate 50%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.