MikeNumber1

Hungary
On FACEIT since 2015 122 matches tracked
Last updated:

How does MikeNumber1 play?

Rating 1.02 K/R 0.72 ADR 77.4 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 6x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 22%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MikeNumber1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 121 before.

Kills per round (K/R)

0.74
JulAugSepOctNov

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
26 matches · 50% win rate
On Mirage −20 ELO
31 matches · 39% win rate
Between 18:00 and 24:00 −69 ELO, win rate 36%
On Saturdays −73 ELO, win rate 25%

MikeNumber1 loses the most ELO on Dust 2: −73 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.52 · Cache

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
39% better than 12%
0.71 better than 35%
74.9 better than 21%
0.99 better than 37%
58% of 76 duels better than 86%
36% of 14 situations better than 43%
Dust 226
50% right on the average
0.71 better than 34%
79.3 better than 39%
1.00 better than 38%
55% of 84 duels better than 70%
50% of 12 situations better than 81%
Anubis15
27% better than 1%
0.74 right on the average
75.0 better than 19%
1.03 right on the average
44% of 36 duels better than 14%
13% of 8 situations better than 5%
Ancient14
64% -
0.79 -
81.6 -
1.12-
52% of 42 duels -
33% of 15 situations -
Nuke14
36% -
0.72 -
76.7 -
1.02-
52% of 48 duels -
25% of 12 situations -
Cache13
38% -
0.82 -
85.7 -
1.11-
55% of 38 duels -
40% of 10 situations -
Inferno9
22% -
0.60 -
68.5 -
0.89-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MikeNumber1 plays

Across 122 matches MikeNumber1 averages K/R 0.72, ADR 77.4 and a rating of 1.02. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 43 of 122 matches the rating was 1.10 or higher (35%), in 42 it was below 0.90. In 44 matches with detailed stats: 6 4Ks and 1 ace. MikeNumber1 loses the most ELO on Dust 2 (−73 ELO, win rate 50%). Things go best in match 1 of the day (−20 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −20 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.