Mike12

Slovakia
On FACEIT since 2021 237 matches tracked 86 matches in 30 days
ELO ▲ 261
2,141
30-day peak: 2,141
Rank EU
#171,447
Slovakia #927 in Slovakia
Last updated:

How does Mike12 play?

Rating 1.01 (from 207 matches) K/R 0.70 ADR 78.0 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 207 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.6
Knife kills 1 in 237 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 27x 4K, 3 aces in 184 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 6.3+2.0 · Ø 4.3 better than 90%
Enemies flashed per round 0.59+0.30 · Ø 0.29 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +124
= Stayed the same
K/R at 0.71, Rating at 1.02, ADR at 78.1
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −104 ELO
27 matches · 33% win rate
On Inferno −89 ELO
39 matches · 59% win rate
Between 0:00 and 6:00 −90 ELO, win rate 31%
On Wednesdays −1 ELO, win rate 38%

Mike12 loses the most ELO on Mirage: −104 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 1.90 · Nuke
  4. Most kills in a match: 38 · Ancient

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
47% better than 34%
0.72 better than 40%
80.0 better than 45%
1.05 better than 55%
46% of 240 duels better than 24%
46% of 52 situations better than 73%
Ancient39
49% better than 47%
0.67 better than 22%
75.9 better than 26%
0.95 better than 28%
52% of 122 duels better than 56%
36% of 28 situations better than 47%
Inferno39
59% better than 68%
0.69 better than 25%
77.9 better than 32%
1.00 better than 34%
42% of 105 duels better than 7%
64% of 14 situations better than 94%
Anubis33
55% better than 60%
0.69 better than 28%
75.1 better than 21%
1.00 better than 40%
55% of 108 duels better than 70%
58% of 12 situations better than 90%
Mirage27
33% better than 3%
0.69 better than 27%
77.5 better than 34%
0.95 better than 24%
51% of 104 duels right on the average
72% of 18 situations better than 99%
Nuke23
43% better than 21%
0.72 better than 35%
79.5 better than 42%
1.08 better than 57%
55% of 73 duels better than 62%
58% of 19 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How Mike12 plays

Across 237 matches Mike12 averages K/R 0.70 and ADR 78.0; the rating across the 207 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Inferno with a 59% win rate in 39 matches. In 73 of 207 matches the rating was 1.10 or higher (35%), in 75 it was below 0.90. In 184 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. Mike12 loses the most ELO on Mirage (−104 ELO, win rate 33%). Things go best on Anubis (+90 ELO, win rate 55%). From match no. 5 of the day on, things go best: 64% win rate, −32 ELO. Improved over the last three months: Win rate +4 pp, ELO +124. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 78.1. Last 30 days: 86 matches, win rate 53%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.