Miigaa-

Mongolia
On FACEIT since 2025 69 matches tracked 47 matches in 30 days
ELO
2,115
Peak across recorded matches: 2,115
Rank SEA ▼ 1,084 places
#4,572
Mongolia #1,218 in Mongolia
30 days · prev. #3,488 · best #3,156
Last updated:

How does Miigaa- play?

Rating 1.03 K/R 0.77 ADR 86.4 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 69 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.3
Zeus kills1 in 69 matches
Knife kills 10 in 69 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 8x 4K, 2 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 78%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +397
= Stayed the same
K/R at 0.76, ADR at 85.4
▼ Got worse
Rating −0.07, Win rate −7 pp

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 28 · Ancient
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 2.00 · Anubis

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
57% better than 71%
0.82 better than 83%
88.6 better than 84%
1.05 better than 59%
58% of 131 duels better than 84%
44% of 9 situations better than 69%
Dust 217
47% better than 33%
0.69 better than 29%
79.0 better than 42%
0.91 better than 13%
55% of 100 duels better than 72%
0% of 3 situations better than 1%
Ancient12
67% -
0.71 -
83.6 -
0.99-
48% of 64 duels -
25% of 4 situations -
Inferno9
56% -
0.86 -
94.9 -
1.23-
51% of 47 duels -
45% of 11 situations -
Anubis5
80% -
1.01 -
111.6 -
1.41-
56% of 32 duels -
100% of 2 situations -
Nuke3
33% -
0.65 -
75.9 -
0.84-
35% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Miigaa- plays

Across 69 matches Miigaa- averages K/R 0.77, ADR 86.4 and a rating of 1.03. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 60% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 29 of 69 matches the rating was 1.10 or higher (42%), in 26 it was below 0.90. In 49 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: November 2026 at 1.31. Improved over the last three months: Headshots +3 pp, ELO +397. Got weaker: Rating −0.07, Win rate −7 pp. Unchanged in recent months: K/R at 0.76, ADR at 85.4. Last 30 days: 47 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.