Miickeyy

VN
116 matches tracked 114 matches in 30 days
Last updated:

How does Miickeyy play?

Rating 1.04 K/R 0.74 ADR 80.7 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 116 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 59%+8 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 20%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 40%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Miickeyy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −121 ELO
24 matches · 42% win rate
On Mirage −92 ELO
29 matches · 55% win rate
Between 0:00 and 6:00 −44 ELO, win rate 52%
On Tuesdays −30 ELO, win rate 45%

Miickeyy loses the most ELO in match 1 of the day: −121 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 1.95 · Anubis

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 58%
0.73 better than 37%
79.4 better than 36%
1.05 better than 48%
59% of 88 duels better than 86%
42% of 19 situations better than 60%
Anubis27
67% better than 88%
0.78 better than 65%
86.3 better than 74%
1.07 better than 56%
56% of 101 duels better than 71%
27% of 15 situations better than 22%
Ancient20
55% better than 54%
0.71 better than 27%
74.4 better than 13%
0.98 better than 25%
62% of 65 duels better than 93%
20% of 10 situations better than 11%
Dust 220
60% better than 75%
0.67 better than 14%
77.7 better than 29%
0.94 better than 13%
56% of 59 duels better than 71%
43% of 7 situations better than 63%
Inferno12
67% -
0.74 -
82.2 -
1.06-
64% of 45 duels -
50% of 8 situations -
Cache8
75% -
0.84 -
87.0 -
1.19-
67% of 21 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Miickeyy plays

Across 116 matches Miickeyy averages K/R 0.74, ADR 80.7 and a rating of 1.04. Biggest strength: Opening duels won at 59%, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 42 of 116 matches the rating was 1.10 or higher (36%), in 38 it was below 0.90. In 116 matches with detailed stats: 12 4Ks and 2 aces. Miickeyy loses the most ELO in match 1 of the day (−121 ELO, win rate 42%). Things go best in match 2 of the day (+137 ELO, win rate 76%). Match no. 2 of the day goes best: 76% win rate, +137 ELO. Last 30 days: 114 matches, win rate 61%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.