Midoriya333

Denmark
On FACEIT since 2022 271 matches tracked 71 matches in 30 days
ELO ▲ 259
3,046
30-day peak: 3,141
Rank EU ▲ 1,127 places
#7,092
Denmark #242 in Denmark
30 days · prev. #8,219 · best #4,773
Last updated:

How does Midoriya333 play?

Rating 1.08 K/R 0.76 ADR 80.6 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 271 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

36% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 32%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.08+0.03 · Ø 1.05 better than 49%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 51x 4K, 6 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +236
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 81.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
33 matches · 52% win rate
On Anubis −18 ELO
35 matches · 46% win rate
On Saturdays +71 ELO, win rate 46%

Midoriya333 loses the most ELO on Dust 2: −53 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.59 · Dust 2
  3. Most kills in a match: 35 · Mirage
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
54% better than 48%
0.75 better than 44%
79.9 better than 38%
1.05 better than 44%
51% of 323 duels better than 40%
39% of 41 situations right on the average
Ancient64
58% better than 59%
0.78 better than 60%
80.9 better than 42%
1.12 better than 70%
52% of 252 duels better than 47%
36% of 39 situations better than 43%
Anubis35
46% better than 20%
0.77 better than 58%
81.5 better than 49%
1.10 better than 62%
52% of 112 duels better than 46%
29% of 21 situations better than 26%
Dust 233
52% better than 38%
0.76 right on the average
80.6 better than 43%
1.08 better than 52%
47% of 121 duels better than 21%
46% of 24 situations better than 70%
Nuke25
56% better than 43%
0.73 better than 32%
79.4 better than 35%
1.05 better than 39%
45% of 118 duels better than 12%
40% of 15 situations right on the average
Cache18
44% better than 8%
0.69 better than 13%
77.3 better than 18%
0.96 better than 8%
55% of 60 duels right on the average
50% of 12 situations better than 74%
Inferno14
50% -
0.82 -
86.8 -
1.17-
57% of 63 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Midoriya333 plays

Across 271 matches Midoriya333 averages K/R 0.76, ADR 80.6 and a rating of 1.08. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Ancient with a 58% win rate in 64 matches. In 114 of 271 matches the rating was 1.10 or higher (42%), in 81 it was below 0.90. In 213 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: October 2026 at 1.13. Midoriya333 loses the most ELO on Dust 2 (−53 ELO, win rate 52%). Things go best on Ancient (+119 ELO, win rate 58%). Match no. 4 of the day goes best: 64% win rate, +23 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +236. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 81.0. Last 30 days: 71 matches, win rate 58%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.