Mid1s_Ang
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).
Compared with 267 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (9%).
Clutch
Average26% of 1v1s won and so clearly below the average (34%).
Weapons and aim
Average0.68 K/D and so clearly below the average (0.86).
Impact
Weakness1.1 MVPs per match and so well below the average (1.7).
Utility and deaths
AverageDied in 70% of rounds and so well below the average (75%). Lower is better.
Progress
One value per month, dashed line is the level 1 averageSep 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.51. Last 3 months: 0.51 (at the start 0.46). Well below the average (0.64).
Rating, 1.00 is an average match
Best month: September 2026 with 0.77. Last 3 months: 0.77 (at the start 0.69). Well below the average (0.88).
Damage per round (ADR)
Best month: September 2026 with 56.3. Last 3 months: 56.3 (at the start 52.7). Well below the average (71.9).
Share of headshot kills
Best month: September 2026 with 40%. Last 3 months: 40% (at the start 34%). Just above the average (39%).
Matches won (win rate)
Best month: September 2026 with 51%. Last 3 months: 51% (at the start 45%). Clearly above the average (47%).
Best month: August 2026 with 397. Last 3 months: 278 (at the start 197).
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 28%.
Patterns
From the last 149 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Mid1s_Ang loses the most ELO on Mirage: −204 ELO, 37% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.33 · Nuke
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 29 · Mirage
Maps in detail
from the last 149 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mid1s_Ang plays
Across 149 matches Mid1s_Ang averages K/R 0.47, ADR 53.8 and a rating of 0.72. Biggest strength: Deaths per round at just 70% (lower is better), better than 90% of level 1 players. Most room to improve: Damage per round (ADR) at 53.8, better than only 3% of level 1 players. Averages 10.4 kills per match with 36% headshots. The strongest map is Nuke with a 65% win rate in 26 matches. In 8 of 149 matches the rating was 1.10 or higher (5%), in 118 it was below 0.90. In 130 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.77. Mid1s_Ang loses the most ELO on Mirage (−204 ELO, win rate 37%). Things go best on Dust 2 (+68 ELO, win rate 44%). Improved over the last three months: K/R +0.05, Rating +0.08, Headshots +6 pp, Win rate +6 pp, ELO +81. Unchanged in recent months: ADR at 56.3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.