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Michus98

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On FACEIT since 2020 237 matches tracked 108 matches in 30 days
Last updated:

How does Michus98 play?

Rating 1.04 (from 202 matches) K/R 0.77 ADR 87.3 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 21%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.00−0.02 · Ø 1.02 better than 44%
Pistol kills per match 2.6
Knife kills 5 in 237 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 88%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 34x 4K, 3 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.11, ADR +4.2, Headshots +4 pp, ELO +125
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
24 matches · 33% win rate
In match 4 of the day −15 ELO
29 matches · 41% win rate
On Sundays +67 ELO, win rate 32%

Michus98 loses the most ELO on Anubis: −24 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 1.90 · Mirage
  3. Reached level 10 · Dust 2
  4. Recorded match no. 100 · Anubis
  5. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
64% better than 91%
0.80 better than 79%
91.3 better than 91%
1.09 better than 73%
51% of 453 duels right on the average
29% of 17 situations better than 26%
Ancient44
48% better than 41%
0.73 better than 46%
82.9 better than 59%
0.96 better than 29%
46% of 202 duels better than 23%
29% of 14 situations better than 27%
Dust 239
44% better than 26%
0.79 better than 76%
87.8 better than 83%
1.09 better than 73%
48% of 194 duels better than 34%
25% of 20 situations better than 18%
Nuke29
48% better than 28%
0.79 better than 71%
87.9 better than 81%
1.05 better than 55%
57% of 127 duels better than 74%
67% of 9 situations better than 94%
Anubis24
33% better than 6%
0.75 better than 57%
83.9 better than 65%
0.96 better than 28%
53% of 85 duels better than 61%
44% of 9 situations better than 69%
Inferno13
69% -
0.76 -
86.4 -
1.01-
60% of 75 duels -
80% of 5 situations -
Cache7
14% -
0.67 -
82.1 -
0.85-
43% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Michus98 plays

Across 237 matches Michus98 averages K/R 0.77 and ADR 87.3; the rating across the 202 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 92% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 5% of level 9 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 83 of 202 matches the rating was 1.10 or higher (41%), in 74 it was below 0.90. In 164 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. Michus98 loses the most ELO on Anubis (−24 ELO, win rate 33%). Things go best on Mirage (+282 ELO, win rate 64%). From match no. 5 of the day on, things go best: 61% win rate, +100 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +4.2, Headshots +4 pp, ELO +125. Got weaker: Win rate −6 pp. Last 30 days: 108 matches, win rate 46%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.